ppsspp/GPU/Software
Unknown W. Brackets dc90a5a851 softgpu: Avoid projecting textures in common case.
Several games appear to intentionally set the matrix flat.
2022-09-29 22:31:49 -07:00
..
BinManager.cpp softgpu: Avoid waiting for a thread to drain. 2022-09-24 20:01:00 -07:00
BinManager.h softgpu: Avoid waiting for a thread to drain. 2022-09-24 20:01:00 -07:00
Clipper.cpp softgpu: Handle rectangle texture projection. 2022-09-26 18:44:39 -07:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp softgpu: Simply 5551 blending fast path. 2022-09-24 18:55:45 -07:00
DrawPixel.h softjit: Skip reading dst pixel where blended out. 2022-09-24 02:00:03 -07:00
DrawPixelX86.cpp softjit: Skip reading dst pixel where blended out. 2022-09-24 02:00:03 -07:00
FuncId.cpp softgpu: Ignore a needless color test case. 2022-09-24 02:00:03 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp softgpu: Store vertex colors as packed RGBA8. 2022-09-11 18:41:06 -07:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Avoid projecting textures in common case. 2022-09-29 22:31:49 -07:00
Rasterizer.h softgpu: Implement triangle texture projection. 2022-09-26 18:12:20 -07:00
RasterizerRectangle.cpp softgpu: Expand texture coords to include q. 2022-09-26 17:13:14 -07:00
RasterizerRectangle.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
RasterizerRegCache.cpp Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
Sampler.h softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
SamplerX86.cpp softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
SoftGpu.cpp softgpu: Avoid projecting textures in common case. 2022-09-29 22:31:49 -07:00
SoftGpu.h GPU: Restore matrices with dirtying. 2022-09-29 22:31:02 -07:00
TransformUnit.cpp softgpu: Implement triangle texture projection. 2022-09-26 18:12:20 -07:00
TransformUnit.h softgpu: Expand texture coords to include q. 2022-09-26 17:13:14 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.