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DepalettizeShaderGLES.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
DepalettizeShaderGLES.h
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GLES: Re-enable non-float depal shader path.
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2020-04-07 22:49:07 -07:00 |
DepthBufferGLES.cpp
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
DrawEngineGLES.cpp
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Set the texture dirty flags when binding a new framebuffer.
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2020-09-21 08:56:58 +02:00 |
DrawEngineGLES.h
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GPU: Switch vertex/lookup hashes to XXH3.
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2020-08-27 20:37:49 -07:00 |
FragmentShaderGeneratorGLES.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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Unify BlitFramebufferDepth.
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2020-09-17 20:53:02 +02:00 |
FramebufferManagerGLES.h
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Unify BlitFramebufferDepth.
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2020-09-17 20:53:02 +02:00 |
GPU_GLES.cpp
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU_GLES.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerGLES.cpp
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
ShaderManagerGLES.h
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
StateMappingGLES.cpp
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GPU: Allow culling in through mode.
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2020-09-08 15:52:01 -07:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
TextureCacheGLES.cpp
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
TextureCacheGLES.h
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
TextureScalerGLES.cpp
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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GPU: Treat negative light exp same as 0.
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2020-03-22 22:28:05 -07:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |