ppsspp/SDL
Unknown W. Brackets b46bf8e4e7 SDL: Try to continue if EGL init fails.
Probably we should just stop using EGL on SDL2, but I'm not sure if
that's making things work for some users.  But if EGL init fails, try
to avoid a segfault and skip EGL.

Should help #12474.
2020-05-23 16:26:47 -07:00
..
.gitignore Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
buildassets.sh Unified assets/ dir for icons/images 2012-12-17 01:47:39 +10:00
macbundle.sh iOS/macOS : set bundle version 2020-05-01 21:36:55 +03:00
NKCodeFromSDL.h Move NKCodeFrom*.h into the relevant platform folders 2019-08-06 16:12:19 +01:00
README.TXT Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
SDLCocoaMetalLayer.h Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
SDLCocoaMetalLayer.mm Add support for iOS ( completely untested ) 2020-01-20 14:43:08 +08:00
SDLGLGraphicsContext.cpp SDL: Try to continue if EGL init fails. 2020-05-23 16:26:47 -07:00
SDLGLGraphicsContext.h Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
SDLJoystick.cpp Added default control pad mapping for control pads not found in SDL's game controller database file. 2017-10-03 22:08:29 +01:00
SDLJoystick.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
SDLMain.cpp Merge pull request #11876 from AreaScout/master 2020-05-17 18:35:39 +02:00
SDLMain.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SDLMain.mm MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
SDLVulkanGraphicsContext.cpp Add support for iOS ( completely untested ) 2020-01-20 14:43:08 +08:00
SDLVulkanGraphicsContext.h Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.

SDL2 Game Controller Support Notes
==================================

For SDL2 game controller support, at least SDL 2.0.4 is required.

Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.

Hot plugging of control pads is also supported.

If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.