ppsspp/GPU/Vulkan
Unknown W. Brackets fd4399e108 GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Track flags to reduce unnecessary VRAM zeroing. 2017-04-09 15:10:07 -07:00
DrawEngineVulkan.h Don't wipe the Vulkan pipeline key, allow for building it incrementally 2017-04-03 17:26:54 +02:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp GPU: Centralize fb resize, move to begin of frame. 2017-04-24 12:02:52 -07:00
FramebufferVulkan.h GPU: Centralize fb resize, move to begin of frame. 2017-04-24 12:02:52 -07:00
GPU_Vulkan.cpp GPU: Centralize fb resize, move to begin of frame. 2017-04-24 12:02:52 -07:00
GPU_Vulkan.h Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
PipelineManagerVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
PipelineManagerVulkan.h Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
ShaderManagerVulkan.cpp D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00
ShaderManagerVulkan.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingVulkan.cpp Don't wipe the Vulkan pipeline key, allow for building it incrementally 2017-04-03 17:26:54 +02:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
TextureCacheVulkan.h D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called) 2017-01-24 18:11:48 +01:00
VulkanUtil.h Vulkan: Fix vulkan2d deletion order. 2016-10-09 12:43:27 -07:00