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DepalettizeShaderDX9.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
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2017-11-13 11:22:33 +01:00 |
DrawEngineDX9.h
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
FramebufferDX9.cpp
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GPU: Properly Release() FBOs.
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2017-11-05 12:45:02 -08:00 |
FramebufferDX9.h
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
GPU_DX9.cpp
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
GPU_DX9.h
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
PixelShaderGeneratorDX9.cpp
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Fix some type narrowing warnings and typos.
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2017-03-19 07:44:31 -07:00 |
PixelShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.cpp
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GPU: Reset shader state on shader reset.
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2017-09-20 08:37:54 -07:00 |
ShaderManagerDX9.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
StateMappingDX9.cpp
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheDX9.cpp
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TexCache: Check alpha before scaling.
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2017-11-12 16:19:28 -08:00 |
TextureCacheDX9.h
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
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2017-11-01 11:47:05 +01:00 |
VertexShaderGeneratorDX9.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |