ppsspp/GPU/Directx9
2017-11-14 09:20:36 +01:00
..
DepalettizeShaderDX9.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats. 2017-11-13 11:22:33 +01:00
DrawEngineDX9.h Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
FramebufferDX9.cpp GPU: Properly Release() FBOs. 2017-11-05 12:45:02 -08:00
FramebufferDX9.h Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
GPU_DX9.cpp More duplicate code removal 2017-11-14 09:20:36 +01:00
GPU_DX9.h More duplicate code removal 2017-11-14 09:20:36 +01:00
PixelShaderGeneratorDX9.cpp Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
PixelShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
ShaderManagerDX9.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
ShaderManagerDX9.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StateMappingDX9.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheDX9.cpp TexCache: Check alpha before scaling. 2017-11-12 16:19:28 -08:00
TextureCacheDX9.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
VertexShaderGeneratorDX9.h Remove Globals.h 2017-08-31 17:15:22 +02:00