ppsspp/ext/CMakeLists.txt
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00

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CMake

add_subdirectory(cmake/armips)
if(NOT USING_GLES2)
add_subdirectory(glew)
endif()
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "let's not build binaries we don't need" FORCE)
add_subdirectory(glslang)
add_subdirectory(snappy)
add_subdirectory(udis86)
add_subdirectory(SPIRV-Cross)