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a8ee70f23d
Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
11 lines
282 B
CMake
11 lines
282 B
CMake
add_subdirectory(cmake/armips)
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if(NOT USING_GLES2)
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add_subdirectory(glew)
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endif()
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set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "let's not build binaries we don't need" FORCE)
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add_subdirectory(glslang)
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add_subdirectory(snappy)
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add_subdirectory(udis86)
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add_subdirectory(SPIRV-Cross)
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