ppsspp/ext/native
2017-02-25 09:57:24 +01:00
..
base More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
data Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
ext More UWP prep 2017-02-25 09:57:22 +01:00
file More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
gfx A lot of buildfixes 2017-02-06 16:16:43 +01:00
gfx_es2 More UWP prep 2017-02-25 09:57:22 +01:00
i18n Fix #8001, although I don't quite understand what was wrong... 2015-09-25 19:22:59 +02:00
image android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
input Let multiple XInput devices be mapped separately. Fixes #8250 2017-02-19 15:02:47 +01:00
json Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
math D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird... 2017-02-12 18:29:58 +01:00
net More UWP prep 2017-02-25 09:57:22 +01:00
profiler Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
thin3d Further UWP fixes 2017-02-25 09:57:24 +01:00
thread Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
tools fix sscanf types 2016-12-02 22:46:52 -03:00
ui Fix a number of resource leaks, both D3D11-only and general. 2017-02-17 19:23:01 +01:00
util Fix bug in word wrapper 2016-12-25 11:08:27 +01:00
.gitignore Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
Android.mk Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
LICENSE.TXT Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
native.vcxproj Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00
native.vcxproj.filters Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00