ppsspp/UI/GameScreen.cpp
Henrik Rydgård e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00

623 lines
22 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "ppsspp_config.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/FileUtil.h"
#include "Common/StringUtils.h"
#include "Common/System/System.h"
#include "Common/System/Request.h"
#include "Common/System/NativeApp.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/Loaders.h"
#include "Core/Util/GameDB.h"
#include "Core/HLE/Plugins.h"
#include "UI/OnScreenDisplay.h"
#include "UI/CwCheatScreen.h"
#include "UI/EmuScreen.h"
#include "UI/GameScreen.h"
#include "UI/GameSettingsScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h"
#include "UI/MainScreen.h"
#include "UI/BackgroundAudio.h"
#include "UI/SavedataScreen.h"
#include "Core/Reporting.h"
GameScreen::GameScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
g_BackgroundAudio.SetGame(gamePath);
System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString());
}
GameScreen::~GameScreen() {
if (CRC32string == "...") {
Reporting::CancelCRC();
}
System_PostUIMessage(UIMessage::GAME_SELECTED, "");
}
template <typename I> std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) {
static const char* digits = "0123456789ABCDEF";
std::string rc(hex_len, '0');
for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
rc[i] = digits[(w >> j) & 0x0f];
return rc;
}
void GameScreen::update() {
UIScreen::update();
// Has the user requested a CRC32?
if (CRC32string == "...") {
// Wait until the CRC32 is ready. It might take time on some devices.
if (Reporting::HasCRC(gamePath_)) {
uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_);
CRC32string = int2hexstr(crcvalue);
tvCRC_->SetVisibility(UI::V_VISIBLE);
tvCRC_->SetText(CRC32string);
if (btnCalcCRC_) {
btnCalcCRC_->SetVisibility(UI::V_GONE);
}
}
}
}
void GameScreen::CreateViews() {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::BG);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
saveDirs = info->GetSaveDataDirectories(); // Get's very heavy, let's not do it in update()
}
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ga = GetI18NCategory(I18NCat::GAME);
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
mainGameInfo->SetSpacing(3.0f);
// Need an explicit size here because homebrew uses screenshots as icons.
badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
badgeHolder->Add(mainGameInfo);
leftColumn->Add(badgeHolder);
LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
leftColumn->Add(infoLayout);
// TODO: Add non-translated title here if available in gameDB.
tvTitle_ = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvTitle_->SetShadow(true);
tvID_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvID_->SetShadow(true);
tvRegion_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvRegion_->SetShadow(true);
tvGameSize_ = mainGameInfo->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvGameSize_->SetShadow(true);
// This one doesn't need to be updated.
infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvSaveDataSize_->SetShadow(true);
tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvInstallDataSize_->SetShadow(true);
tvInstallDataSize_->SetVisibility(V_GONE);
tvPlayTime_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvPlayTime_->SetShadow(true);
tvPlayTime_->SetVisibility(V_GONE);
tvCRC_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvCRC_->SetShadow(true);
tvCRC_->SetVisibility(Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE);
tvVerified_ = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvVerified_->SetVisibility(UI::V_GONE);
tvVerified_->SetSquishy(true);
// Show plugin info, if any. Later might add checkboxes.
auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni);
if (!plugins.empty()) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true));
for (const auto &plugin : plugins) {
infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true));
}
}
} else {
tvTitle_ = nullptr;
tvID_ = nullptr;
tvGameSize_ = nullptr;
tvSaveDataSize_ = nullptr;
tvInstallDataSize_ = nullptr;
tvRegion_ = nullptr;
tvPlayTime_ = nullptr;
tvCRC_ = nullptr;
tvVerified_ = nullptr;
}
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumn);
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay);
btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings);
btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig);
btnGameSettings_->SetVisibility(V_GONE);
btnDeleteGameConfig_->SetVisibility(V_GONE);
btnCreateGameConfig_->SetVisibility(V_GONE);
btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data"));
rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
btnDeleteSaveData_->SetVisibility(V_GONE);
otherChoices_.clear();
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
if (System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) {
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Add([=](UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
// TODO: Should we block on Ready?
System_CreateGameShortcut(gamePath_, info->GetTitle());
}
return UI::EVENT_DONE;
});
}
if (isRecentGame(gamePath_)) {
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
}
#if (defined(USING_QT_UI) || PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC)) && !PPSSPP_PLATFORM(UWP)
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Show In Folder"))))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
#endif
if (g_Config.bEnableCheats) {
auto pa = GetI18NCategory(I18NCat::PAUSE);
rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat);
}
btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground);
btnSetBackground_->SetVisibility(V_GONE);
bool fileTypeSupportCRC = false;
if (info) {
switch (info->fileType) {
case IdentifiedFileType::PSP_PBP:
case IdentifiedFileType::PSP_PBP_DIRECTORY:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_ISO:
fileTypeSupportCRC = true;
break;
default:
break;
}
}
isHomebrew_ = info && info->region > GAMEREGION_MAX;
if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) {
btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
} else {
btnCalcCRC_ = nullptr;
}
}
UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
otherChoices_.push_back(choice);
// While loading.
choice->SetVisibility(UI::V_GONE);
return choice;
}
UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
return UI::EVENT_SKIPPED;
}
g_Config.createGameConfig(info->id);
g_Config.saveGameConfig(info->id, info->GetTitle());
info->hasConfig = true;
screenManager()->topScreen()->RecreateViews();
return UI::EVENT_DONE;
}
void GameScreen::CallbackDeleteConfig(bool yes) {
if (yes) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
return;
}
g_Config.deleteGameConfig(info->id);
info->hasConfig = false;
screenManager()->RecreateAllViews();
}
}
UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
{
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ga = GetI18NCategory(I18NCat::GAME);
screenManager()->push(
new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1)));
return UI::EVENT_DONE;
}
ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
ScreenRenderFlags flags = UIScreen::render(mode);
auto ga = GetI18NCategory(I18NCat::GAME);
Draw::DrawContext *draw = screenManager()->getDrawContext();
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::BG | GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE);
if (tvTitle_) {
tvTitle_->SetText(info->GetTitle());
}
if (info->Ready(GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE)) {
char temp[256];
if (tvGameSize_) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
size_t len = strlen(temp);
snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
}
tvGameSize_->SetText(temp);
}
if (tvSaveDataSize_) {
if (info->saveDataSize > 0) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
tvSaveDataSize_->SetText(temp);
} else {
tvSaveDataSize_->SetVisibility(UI::V_GONE);
}
}
if (info->installDataSize > 0 && tvInstallDataSize_) {
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
tvInstallDataSize_->SetText(temp);
tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
}
}
if (tvRegion_) {
if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) {
static const char *regionNames[GAMEREGION_MAX] = {
"Japan",
"USA",
"Europe",
"Hong Kong",
"Asia",
"Korea"
};
tvRegion_->SetText(ga->T(regionNames[info->region]));
} else if (info->region > GAMEREGION_MAX) {
tvRegion_->SetText(ga->T("Homebrew"));
}
}
if (tvPlayTime_) {
std::string str;
if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
tvPlayTime_->SetText(str);
tvPlayTime_->SetVisibility(UI::V_VISIBLE);
}
}
if (tvCRC_ && Reporting::HasCRC(gamePath_)) {
auto rp = GetI18NCategory(I18NCat::REPORTING);
uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
std::string crc = StringFromFormat("%08X", crcVal);
tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc));
tvCRC_->SetVisibility(UI::V_VISIBLE);
// Let's check the CRC in the game database, looking up the ID and also matching the crc.
std::vector<GameDBInfo> dbInfos;
if (tvVerified_ && info->Ready(GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
bool found = false;
for (auto &dbInfo : dbInfos) {
if (dbInfo.crc == crcVal) {
found = true;
}
}
if (found) {
tvVerified_->SetText(ga->T("ISO OK according to the ReDump project"));
tvVerified_->SetLevel(NoticeLevel::SUCCESS);
tvVerified_->SetVisibility(UI::V_VISIBLE);
} else {
// Like the other messages below, disabled until we have a database we have confidence in.
// tvVerified_->SetText(ga->T("CRC checksum does not match, bad or modified ISO"));
// tvVerified_->SetLevel(NoticeLevel::ERROR);
tvVerified_->SetVisibility(UI::V_GONE);
}
} else if (tvVerified_) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
tvVerified_->SetVisibility(UI::V_GONE);
}
} else if (!isHomebrew_) {
GameDBInfo dbInfo;
if (tvVerified_) {
std::vector<GameDBInfo> dbInfos;
if (info->Ready(GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
} else if (info->Ready(GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
bool found = false;
for (auto &dbInfo : dbInfos) {
// TODO: Doesn't take CSO/CHD into account.
if (info->gameSizeUncompressed == dbInfo.size) {
found = true;
}
}
if (!found) {
// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::ERROR);
// INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
} else {
tvVerified_->SetText(ga->T("Click \"Calculate CRC\" to verify ISO"));
tvVerified_->SetVisibility(UI::V_VISIBLE);
tvVerified_->SetLevel(NoticeLevel::INFO);
}
}
}
}
if (tvID_) {
tvID_->SetText(ReplaceAll(info->id_version, "_", " v"));
}
if (!info->id.empty()) {
btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE);
if (saveDirs.size()) {
btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE);
}
if (info->pic0.texture || info->pic1.texture) {
btnSetBackground_->SetVisibility(UI::V_VISIBLE);
}
}
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
// At this point, the above buttons won't become visible. We can show these now.
for (UI::Choice *choice : otherChoices_) {
choice->SetVisibility(UI::V_VISIBLE);
}
}
return flags;
}
UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) {
System_ShowFileInFolder(gamePath_);
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
screenManager()->push(new CwCheatScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) {
CRC32string = "...";
Reporting::QueueCRC(gamePath_);
if (btnCalcCRC_) {
btnCalcCRC_->SetEnabled(false);
}
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
TriggerFinish(DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
screenManager()->switchScreen(new EmuScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info && info->Ready(GameInfoFlags::PARAM_SFO)) {
std::string discID = info->paramSFO.GetValueString("DISC_ID");
if ((discID.empty() || !info->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/"))
discID = g_paramSFO.GenerateFakeID(gamePath_);
screenManager()->push(new GameSettingsScreen(gamePath_, discID, true));
}
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info) {
// Check that there's any savedata to delete
if (saveDirs.size()) {
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ga = GetI18NCategory(I18NCat::GAME);
screenManager()->push(
new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1)));
}
}
RecreateViews();
return UI::EVENT_DONE;
}
void GameScreen::CallbackDeleteSaveData(bool yes) {
if (yes) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
info->DeleteAllSaveData();
info->saveDataSize = 0;
info->installDataSize = 0;
}
}
UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ga = GetI18NCategory(I18NCat::GAME);
screenManager()->push(
new PromptScreen(gamePath_, di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1)));
}
return UI::EVENT_DONE;
}
void GameScreen::CallbackDeleteGame(bool yes) {
if (yes) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
info->Delete();
g_gameInfoCache->Clear();
screenManager()->switchScreen(new MainScreen());
}
}
bool GameScreen::isRecentGame(const Path &gamePath) {
if (g_Config.iMaxRecent <= 0)
return false;
const std::string resolved = File::ResolvePath(gamePath.ToString());
for (const auto &iso : g_Config.RecentIsos()) {
const std::string recent = File::ResolvePath(iso);
if (resolved == recent)
return true;
}
return false;
}
UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
g_Config.RemoveRecent(gamePath_.ToString());
screenManager()->switchScreen(new MainScreen());
return UI::EVENT_DONE;
}
class SetBackgroundPopupScreen : public PopupScreen {
public:
SetBackgroundPopupScreen(std::string_view title, const Path &gamePath)
: PopupScreen(title), gamePath_(gamePath) {
timeStart_ = time_now_d();
}
const char *tag() const override { return "SetBackgroundPopup"; }
protected:
bool FillVertical() const override { return false; }
bool ShowButtons() const override { return false; }
void CreatePopupContents(UI::ViewGroup *parent) override;
void update() override;
private:
Path gamePath_;
double timeStart_;
double timeDone_ = 0.0;
enum class Status {
PENDING,
DELAY,
DONE,
};
Status status_ = Status::PENDING;
};
void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
auto ga = GetI18NCategory(I18NCat::GAME);
parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10))));
}
void SetBackgroundPopupScreen::update() {
PopupScreen::update();
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::BG);
if (status_ == Status::PENDING && info->Ready(GameInfoFlags::BG)) {
GameInfoTex *pic = nullptr;
if (info->pic1.dataLoaded && info->pic1.data.size()) {
pic = &info->pic1;
} else if (info->pic0.dataLoaded && info->pic0.data.size()) {
pic = &info->pic0;
}
if (pic) {
const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
File::WriteStringToFile(false, pic->data, bgPng);
}
UIBackgroundShutdown();
// It's worse if it flickers, stay open for at least 1s.
timeDone_ = timeStart_ + 1.0;
status_ = Status::DELAY;
}
if (status_ == Status::DELAY && timeDone_ <= time_now_d()) {
TriggerFinish(DR_OK);
status_ = Status::DONE;
}
}
UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) {
auto ga = GetI18NCategory(I18NCat::GAME);
// This popup is used to prevent any race condition:
// g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then.
SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_);
if (e.v)
pop->SetPopupOrigin(e.v);
screenManager()->push(pop);
return UI::EVENT_DONE;
}