.. |
Common
|
GPU: Use old frame when presenting a skip.
|
2020-03-01 13:55:28 -08:00 |
D3D11
|
GPU: Use old frame when presenting a skip.
|
2020-03-01 13:55:28 -08:00 |
Debugger
|
GE Debugger: Split playback into a separate file.
|
2019-06-23 18:49:27 -07:00 |
Directx9
|
GPU: Use old frame when presenting a skip.
|
2020-03-01 13:55:28 -08:00 |
GLES
|
GPU: Restart when changing inflight frames setting.
|
2020-03-02 19:21:15 -08:00 |
Null
|
GPU: Use old frame when presenting a skip.
|
2020-03-01 13:55:28 -08:00 |
Software
|
softgpu: Correct clear/solid rect BR corner.
|
2020-03-09 18:57:55 -07:00 |
Vulkan
|
Vulkan: Track down another one of those minor resource leaks.
|
2020-03-09 00:48:00 +01:00 |
ge_constants.h
|
GPU: Skip specular on powered diffuse.
|
2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
Fix issue with D3D9 vs UWP
|
2019-05-11 08:37:42 +02:00 |
GPU.h
|
UI: Stop caching the draw context in coreParam.
|
2019-09-28 21:58:15 -07:00 |
GPU.vcxproj
|
Update the glslang submodule, fix the build afterwards.
|
2020-03-03 22:19:32 +01:00 |
GPU.vcxproj.filters
|
Isolate most of the softgpu specialization code to RasterizerRectangle.
|
2019-10-28 09:33:30 +01:00 |
GPUCommon.cpp
|
New heuristic for getting rid of unnecessary "antialias-lines".
|
2020-03-10 00:49:16 +01:00 |
GPUCommon.h
|
Headless: Prevent crash running graphics tests.
|
2020-03-08 11:10:16 -07:00 |
GPUInterface.h
|
GPU: Use old frame when presenting a skip.
|
2020-03-01 13:55:28 -08:00 |
GPUState.cpp
|
Clean up some more ifdefs
|
2019-05-10 23:25:57 +02:00 |
GPUState.h
|
Vulkan: Slim down and rename the Mali hack.
|
2019-09-09 00:43:31 +02:00 |
Math3D.cpp
|
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
|
2018-10-07 23:53:43 +09:00 |
Math3D.h
|
SoftGPU: Detect through-mode rectangles from triangle strips
|
2019-10-27 20:54:36 +01:00 |