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DepalettizeShaderGLES.cpp
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
DepalettizeShaderGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
DrawEngineGLES.cpp
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Fix another of these pesky GL task switching bugs.
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2018-05-30 19:29:26 +02:00 |
DrawEngineGLES.h
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GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this?
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2018-05-27 22:25:15 +02:00 |
FragmentShaderGeneratorGLES.cpp
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GLES shader depal fix. Again, this is disabled by default so should not affect anything.
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2018-05-14 21:20:51 +02:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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2018-06-01 21:16:07 +02:00 |
FramebufferManagerGLES.h
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GLES: Show post-shader compile errors to user.
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2018-04-01 19:47:19 -07:00 |
GPU_GLES.cpp
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save cache before clear
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2018-06-04 22:00:29 +08:00 |
GPU_GLES.h
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
ShaderManagerGLES.cpp
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
ShaderManagerGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
StateMappingGLES.cpp
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Just add some constants for the GL texture slots.
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2018-04-13 09:11:08 +02:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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GPU: Prevent temp FBOs from overwriting each other.
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2018-05-06 08:57:44 -07:00 |
TextureCacheGLES.cpp
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GPU: Prevent temp FBOs from overwriting each other.
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2018-05-06 08:57:44 -07:00 |
TextureCacheGLES.h
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Implement shader depal for GL as well, but disabled by default.
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2018-04-13 20:00:14 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |