ppsspp/GPU
Unknown W. Brackets e313a9bf6c Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
..
Common fx depal int precision for opengl es 2018-06-01 00:58:44 +08:00
D3D11 When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height. 2018-06-01 21:16:07 +02:00
Debugger Debugger: Lock startup/shutdown for threadsafety. 2018-06-06 05:58:49 -07:00
Directx9 When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height. 2018-06-01 21:16:07 +02:00
GLES save cache before clear 2018-06-04 22:00:29 +08:00
Null Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Software softgpu: remove RIP addressing from SamplerX86 2018-05-04 17:37:46 +01:00
Vulkan If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp Shader depal: Implement bilinear filtering. 2018-04-13 14:19:05 +02:00
GPUCommon.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUInterface.h Qt: Remove old texture debug API. 2018-02-19 09:09:35 -08:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00