ppsspp/GPU/GPU.vcxproj.filters

546 lines
18 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="GLES">
<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
</Filter>
<Filter Include="Software">
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
</Filter>
<Filter Include="Common">
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
</Filter>
<Filter Include="Null">
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
</Filter>
<Filter Include="DirectX9">
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
</Filter>
<Filter Include="Debugger">
<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
</Filter>
<Filter Include="Vulkan">
<UniqueIdentifier>{3c621896-140c-4c8b-8e4d-a478bfdeca8a}</UniqueIdentifier>
</Filter>
<Filter Include="D3D11">
<UniqueIdentifier>{88eb5cea-ec25-4881-89da-02f9f2fa8f3f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ge_constants.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Math3D.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GPUState.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GPUInterface.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Null\NullGpu.h">
<Filter>Null</Filter>
</ClInclude>
<ClInclude Include="GPUCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Software\Clipper.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="Software\Lighting.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="Software\Rasterizer.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="Software\SoftGpu.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="Software\TransformUnit.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="Common\VertexDecoderCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GLES\DrawEngineGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="Directx9\GPU_DX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\VertexShaderGeneratorDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\DrawEngineDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\TextureScalerDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\TextureCacheDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\ShaderManagerDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\FramebufferDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Common\IndexGenerator.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GLES\GPU_GLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GeDisasm.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\ext\xbrz\xbrz.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\TextureDecoder.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\GPUDebugInterface.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\SplineCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Debugger\Breakpoints.h">
<Filter>Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\Stepping.h">
<Filter>Debugger</Filter>
</ClInclude>
<ClInclude Include="Common\PostShader.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\TextureDecoderNEON.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\TextureCacheCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\TransformCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\FramebufferCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\SoftwareTransformCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\DrawEngineCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\DepalettizeShaderCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Directx9\DepalettizeShaderDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Common\TextureScalerCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="GPU.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\ShaderCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\GPUStateUtils.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\ShaderId.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\DrawEngineVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\FramebufferVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\GPU_Vulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\PipelineManagerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\ShaderManagerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\StateMappingVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\TextureCacheVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\TextureScalerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\VulkanUtil.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="GLES\TextureCacheGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\ShaderManagerGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\StateMappingGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\TextureScalerGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\FragmentShaderGeneratorGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\DepalettizeShaderGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\VertexShaderGeneratorGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\FramebufferManagerGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="GLES\FragmentTestCacheGLES.h">
<Filter>GLES</Filter>
</ClInclude>
<ClInclude Include="Common\ShaderUniforms.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="D3D11\ShaderManagerD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\VertexShaderGeneratorD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\FragmentShaderGeneratorD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\TextureCacheD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\FramebufferManagerD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\GPU_D3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\DrawEngineD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\DepalettizeShaderD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\TextureScalerD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="D3D11\D3D11Util.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="Common\ShaderTranslation.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Software\Sampler.h">
<Filter>Software</Filter>
</ClInclude>
<ClInclude Include="Debugger\Record.h">
<Filter>Debugger</Filter>
</ClInclude>
<ClInclude Include="Common\StencilCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="D3D11\StateMappingD3D11.h">
<Filter>D3D11</Filter>
</ClInclude>
<ClInclude Include="Vulkan\DebugVisVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="GPUState.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Null\NullGpu.cpp">
<Filter>Null</Filter>
</ClCompile>
<ClCompile Include="GPUCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Software\Clipper.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Software\Lighting.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Software\Rasterizer.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Software\SoftGpu.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Software\TransformUnit.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Common\VertexDecoderCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="GLES\DrawEngineGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="Directx9\GPU_DX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\VertexShaderGeneratorDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\DrawEngineDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\TextureCacheDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\StateMappingDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\ShaderManagerDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\FramebufferDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\TextureScalerDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Common\IndexGenerator.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="GLES\GPU_GLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GeDisasm.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\ext\xbrz\xbrz.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\TextureDecoder.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Debugger\Breakpoints.cpp">
<Filter>Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\Stepping.cpp">
<Filter>Debugger</Filter>
</ClCompile>
<ClCompile Include="Common\PostShader.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\TextureDecoderNEON.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\TextureCacheCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\TransformCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\FramebufferCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\VertexDecoderX86.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\VertexDecoderArm.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\SoftwareTransformCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\DrawEngineCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\SplineCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Directx9\StencilBufferDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Common\DepalettizeShaderCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Common\VertexDecoderArm64.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\TextureScalerCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\GPUDebugInterface.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="GPU.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\GPUStateUtils.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\ShaderId.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\GPU_Vulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\StateMappingVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\VulkanUtil.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="GLES\TextureCacheGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\ShaderManagerGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\StateMappingGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\TextureScalerGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\StencilBufferGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\FragmentShaderGeneratorGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\DepalettizeShaderGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\VertexShaderGeneratorGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\FramebufferManagerGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="GLES\FragmentTestCacheGLES.cpp">
<Filter>GLES</Filter>
</ClCompile>
<ClCompile Include="D3D11\StateMappingD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="Common\ShaderUniforms.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="D3D11\ShaderManagerD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\VertexShaderGeneratorD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\FragmentShaderGeneratorD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\TextureCacheD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\FramebufferManagerD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\GPU_D3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\DrawEngineD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\DepalettizeShaderD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\TextureScalerD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\D3D11Util.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="D3D11\StencilBufferD3D11.cpp">
<Filter>D3D11</Filter>
</ClCompile>
<ClCompile Include="Common\ShaderTranslation.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\ShaderCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Vulkan\FramebufferVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Software\Sampler.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Software\SamplerX86.cpp">
<Filter>Software</Filter>
</ClCompile>
<ClCompile Include="Debugger\Record.cpp">
<Filter>Debugger</Filter>
</ClCompile>
<ClCompile Include="Vulkan\StencilBufferVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Common\StencilCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Vulkan\DebugVisVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
</ItemGroup>
</Project>