ppsspp/UI
Henrik Rydgård e420d9d7ea Merge pull request #4375 from bollu/dPadVisibilityFix
fixed dPad visibility bug in layout screen
2013-10-30 11:53:44 -07:00
..
ControlMappingScreen.cpp UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
ControlMappingScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
CwCheatScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
CwCheatScreen.h add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
DevScreens.cpp Truncate the OpenGL version string so it doesn't run amok. 2013-10-21 11:47:35 -04:00
DevScreens.h Add a function to change log channel for convenience. 2013-10-18 00:23:57 +08:00
EmuScreen.cpp Merge pull request #4340 from bollu/analogStickTiltControl 2013-10-28 05:20:46 -07:00
EmuScreen.h Fix returning to game with ESC or other mapped back button, minor 2013-10-27 10:04:38 +01:00
GameInfoCache.cpp We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK. 2013-10-15 03:41:10 -04:00
GameInfoCache.h Make a distinction between savedata and installdata. 2013-10-03 20:44:16 +08:00
GamepadEmu.cpp Remove rebase junk, update CMakeLists.txt, update Android.mk. 2013-10-19 23:51:58 -04:00
GamepadEmu.h Warning fix. 2013-10-20 22:13:54 -07:00
GameScreen.cpp Cosmetic fix to gamescreen 2013-10-16 22:33:47 +02:00
GameScreen.h Make a distinction between savedata and installdata. 2013-10-03 20:44:16 +08:00
GameSettingsScreen.cpp Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
GameSettingsScreen.h Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
MainScreen.cpp UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
MainScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
MiscScreens.cpp Update Credits 2013-10-28 20:06:14 +05:00
MiscScreens.h Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
NativeApp.cpp Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
OnScreenDisplay.cpp Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
OnScreenDisplay.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
TiltAnalogSettingsScreen.cpp Add back button to TiltAnalogSettingsScreen 2013-10-29 10:05:47 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TouchControlLayoutScreen.cpp fixed dPad visibility 2013-10-30 19:42:16 +05:30
TouchControlLayoutScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TouchControlVisibilityScreen.cpp merged upstream changes 2013-10-27 11:48:59 +05:30
TouchControlVisibilityScreen.h merged upstream changes 2013-10-27 11:48:59 +05:30
ui_atlas_lowmem.cpp Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time. 2013-08-21 12:30:13 +10:00
ui_atlas.cpp UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
ui_atlas.h UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
UI.vcxproj Mysterious buildfix 2013-10-28 17:57:05 +01:00
UI.vcxproj.filters Mysterious buildfix 2013-10-28 17:57:05 +01:00
UIShader.cpp Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

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UI.vcxproj
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