ppsspp/Windows/zipup.cmd
Henrik Rydgard 8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00

30 lines
750 B
Batchfile

@echo off
if "%1"=="" GOTO BADINPUT
REM Make sure to call this with a .zip file extension for the first parameter.
REM If zip.exe is not installed, get it from info-zip.org.
set name=%1
echo Deleting old file %name%
del %name%
echo Adding files to %name%
REM Not distributing the 10 version because it's not compatible with older Windows.
copy dx9sdk\8.1\Redist\D3D\x64\d3dcompiler_47.dll .
copy dx9sdk\8.1\Redist\D3D\x86\d3dcompiler_47.dll .\d3dcompiler_47.x86.dll
@echo on
zip --recurse-paths %name% assets PPSSPPWindows.exe PPSSPPWindows64.exe d3dcompiler_47.dll d3dcompiler_47.x86.dll README.md
@echo off
del d3dcompiler_47.dll d3dcompiler_v47.x86.dll
echo Done: %name%
goto DONE
:BADINPUT
echo Usage: Windows\zipup.cmd myfile.zip
:DONE