A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2020-01-11 15:25:37 +00:00
.github README: Add more to the issue template. 2018-04-21 21:56:34 -07:00
android Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
assets compat.ini: Add Japanese Game ID for DarkStalkers (Vampire Chronicles) 2020-01-01 17:41:55 +01:00
cmake [iOS] Resolve SDK 13 Generation 2019-10-07 22:33:51 -04:00
Common Mac: MAP_32BIT is no longer supported in Catalina and breaks. We don't need it anymore anyway. Fixes #12495. 2020-01-04 21:00:15 +01:00
Core PRX Decryption: add support for gzip compressed executables 2020-01-11 15:05:48 +00:00
dx9sdk@7751cf73f5 Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
ext PRX Decryption: add missing decryption keys 2020-01-11 15:25:37 +00:00
ffmpeg@90701640c7 update ppsspp-ffmpeg to current master 2019-05-05 06:56:56 +08:00
GPU SoftGPU: Convert from 16-bit if unsupported. 2019-12-24 11:08:44 -08:00
gradle/wrapper Android: Update the gradle version again. 2019-08-23 16:11:05 +02:00
headless SDL: ensure swap interval is set correctly for SDL2 kmsdrm driver 2019-10-03 07:40:19 +01:00
icons Move unix-icons out of assets 2016-10-14 22:38:33 +02:00
ios Use old jit enablement method if clean method fails 2019-10-16 12:19:47 -10:00
libretro Merge pull request #12467 from fr500/patch-1 2019-11-05 09:32:29 +01:00
pspautotests@2970fbcc23 Update lang, pspautotest submodules 2019-06-25 16:08:48 +02:00
Qt Qt: don't return dangling pointer 2020-01-05 11:01:40 +08:00
SDL SDL: Ignore audio switch events in first second. 2020-01-01 07:47:26 -08:00
source_assets UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets 2017-03-23 10:02:27 +01:00
Tools Add compiled file 2014-04-28 21:47:14 +08:00
UI Hide "Control" label on top 2019-12-19 11:56:42 +01:00
unittest Core: Fix memory range guard check. 2019-09-28 08:40:41 -07:00
UWP Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
Windows DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
.editorconfig Revert "EditorConfig: Workaround MSVC2017 bug." 2018-01-18 17:47:40 +09:00
.gitattributes Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
.gitignore Buildfix 2019-10-27 20:55:32 +01:00
.gitmodules Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
.travis.sh Travis: Build Windows on Travis too. 2019-07-06 14:56:29 -07:00
.travis.yml Travis: Build Windows on Travis too. 2019-07-06 14:56:29 -07:00
.ycm_extra_conf.py glew: Move to ext 2016-12-18 21:13:45 +01:00
appveyor.yml Appveyor: disable scanning for tests. 2017-03-20 07:22:11 -07:00
atlasscript_lowmem.txt Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
atlasscript.txt Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
b.sh cmake: Remove old qmake options. 2019-10-07 20:15:25 -07:00
build_ppgeatlas.sh Minor script updates 2017-03-18 16:33:16 +01:00
build.gradle Update build.gradle.. again. 2019-12-18 00:04:07 +01:00
buildatlas.sh Minor script updates 2017-03-18 16:33:16 +01:00
chinese.txt Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
CMakeLists.txt Update CMakeLists.txt 2019-11-10 13:47:15 -05:00
copyrelease.sh Update copyrelease.sh 2017-05-17 20:20:47 +03:00
git-version.cmake Fix PPSSPP_GIT_VERSION_NO_UPDATE 1. 2015-09-21 19:26:29 -03:00
gradlew Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
gradlew.bat Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
history.md README: Cleanup and move some out to history. 2018-04-21 21:13:42 -07:00
korean.txt Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
macshaders.sh Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
make-font-textfiles.sh Move lang into assets. 2016-10-14 22:33:45 +02:00
notinstalled.txt Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppsspp_config.h Switch: Add basic defines for checks/reporting. 2019-09-28 09:00:20 -07:00
ppsspp.iss Update Inno installer 2018-01-12 22:39:35 +02:00
README.md 1.9.3 commit 2019-10-06 15:02:44 +02:00
settings.gradle Remove duplicate library; use the existing one 2018-10-06 20:01:28 +03:00
tesselationhwON-mesa3drun.sh Script mesa3d enable for HW Tesselation 2017-01-28 04:47:41 +11:00
test.py Make test.py python3-compatible, print out command lines better. 2017-11-15 17:44:53 +01:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

For game compatibility, see community compatibility feedback.

What's new in 1.9.0/1.9.3

  • Sizing/touch fixes on Android
  • Fixes for some crashes

What's new in 1.9.0/1.9.2

  • Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
  • Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
  • Vertex range culling fixed on ARM Mali (#12227)
  • Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
  • Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
  • Vulkan is the default again on Android versions newer than Pie
  • Fix various homebrew store issues
  • GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
  • Audio sample rate conversion handling fixes (#12147)
  • Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
  • Multiple fixes for the UWP build (#12036, others)
  • MP3 playback fixes (#12005)
  • Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
  • Audio glitches in Final Fantasy Tactics fixed (#9956)
  • Camera display in Invizimals fixed (#12278, #8521)
  • Added hotkeys for texture dump and replace (#11938)
  • Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
  • Fixes for video capture (#12069)
  • Added a separate sound volume for alternative speed (#12124)
  • Improved mouse control (Windows only) (#12173, #12176)
  • Support for installing texture packs and ISOs from zips (#12175)
  • Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
  • Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
  • Fix graphics on Amazon Fire TV Stick 4K
  • Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)

What's new in 1.8.0

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
  • Bundle SDL in binary for macOS builds (#11831)
  • Prevent keeping games open on Windows (#11842)

What's new in 1.7.3/1.7.4/1.7.5

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3

  • Crashfixes, task switching and one in Phantasy Star Portable
  • Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2

  • Crashfixes
  • Fix broken graphics in flOw.

What's new in 1.6.0

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support

What's new in 1.5.4

  • Bugfixes and crashfixes!

What's new in 1.5.0

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to: