ppsspp/GPU/GLES
2016-03-26 23:38:50 -07:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Explicitly enable dual source blending in shader. 2016-03-05 13:27:27 -08:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Flip GL debug stencil/depth in non-buffered. 2016-03-26 17:25:45 -07:00
Framebuffer.h Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
GLES_GPU.cpp Cleanup differences in aniso handling. 2016-03-20 19:31:02 +01:00
GLES_GPU.h Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2 2016-01-17 14:28:05 -08:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
ShaderManager.cpp Clear attrMask on bad shader compile. 2016-03-05 13:14:25 -08:00
ShaderManager.h Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
StateMapping.cpp Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
TextureCache.h Move framebuf attachment into central code. 2016-03-26 12:30:32 -07:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
TransformPipeline.h Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
VertexShaderGenerator.cpp Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00