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DepalettizeShader.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
FBO.cpp
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FBO.h
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FragmentShaderGenerator.cpp
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Explicitly enable dual source blending in shader.
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2016-03-05 13:27:27 -08:00 |
FragmentShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
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Flip GL debug stencil/depth in non-buffered.
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2016-03-26 17:25:45 -07:00 |
Framebuffer.h
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Add methods to download depth to PSP RAM.
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2016-01-20 22:11:03 -08:00 |
GLES_GPU.cpp
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Cleanup differences in aniso handling.
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2016-03-20 19:31:02 +01:00 |
GLES_GPU.h
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Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
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2016-01-17 14:28:05 -08:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Fix #8169, really dumb typos.
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2015-11-04 19:40:53 -08:00 |
ShaderManager.cpp
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Clear attrMask on bad shader compile.
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2016-03-05 13:14:25 -08:00 |
ShaderManager.h
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Hook up GL shader cache. Cache linked shader programs.
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2016-01-17 20:44:51 +01:00 |
StateMapping.cpp
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Make some optional arguments non-optional.
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2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureCache.h
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Move framebuf attachment into central code.
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2016-03-26 12:30:32 -07:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
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Vulkan: Fix Prescale UV
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2016-03-21 18:50:11 +01:00 |
TransformPipeline.h
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Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
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2016-03-17 21:30:16 +01:00 |
VertexShaderGenerator.cpp
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Make sure we detect ES 3.0 the same way in both vertex and fragment shaders
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2016-01-23 16:57:24 +01:00 |
VertexShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |