ppsspp/Core/HLE
2021-07-27 22:55:02 +02:00
..
__sceAudio.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
__sceAudio.h Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
FunctionWrappers.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
HLE.cpp Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
HLE.h Minor cleanup 2021-07-10 20:00:50 +02:00
HLEHelperThread.cpp HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLEHelperThread.h HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLETables.cpp Merge pull request #13241 from ANR2ME/openpsid 2020-12-20 14:18:13 +01:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Kernel: Rename conflicting kernel object names. 2020-03-15 08:33:40 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Common: Cleanup some Path constructions. 2021-05-14 22:48:04 -07:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Trim username on join as well 2021-07-26 21:11:21 +02:00
proAdhoc.h Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size. 2021-05-31 04:37:09 +07:00
proAdhocServer.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
ReplaceTables.h
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h
sceAtrac.cpp Debugger: Add simple API to control tagging detail. 2021-04-04 20:23:51 -07:00
sceAtrac.h
sceAudio.cpp Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h
sceCcc.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceCcc.h
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h
sceCtrl.cpp Merge __CtrlSetAnalogX/Y into one function. Always called together. 2021-07-09 10:41:26 +02:00
sceCtrl.h Merge __CtrlSetAnalogX/Y into one function. Always called together. 2021-07-09 10:41:26 +02:00
sceDeflt.cpp Deflt: Correct available input length. 2021-04-03 18:14:59 -07:00
sceDeflt.h
sceDisplay.cpp Make the "Running Slow" warning a bit more lenient. 2021-07-11 11:09:05 +02:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp Dmac: Invalidate source data before copy. 2021-04-03 18:14:59 -07:00
sceDmac.h
sceFont.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp
sceGameUpdate.h
sceGe.cpp Ge: Improve some logging and memchecks. 2021-01-31 00:22:49 -08:00
sceGe.h
sceHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceHeap.h
sceHprm.cpp
sceHprm.h
sceHttp.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceHttp.h
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h
sceIo.cpp Fix silly filesystem mounting bug introduced in #14638 2021-07-27 22:55:02 +02:00
sceIo.h
sceJpeg.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceJpeg.h
sceKernel.cpp Kernel: Define most reported missing kernel funcs. 2021-04-10 17:10:35 -07:00
sceKernel.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h
sceKernelHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp Kernel: Define most reported missing kernel funcs. 2021-04-10 17:10:35 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
sceKernelMbx.h
sceKernelMemory.cpp Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
sceKernelMemory.h Wrap some SysMemForKernel 2020-06-07 11:16:46 +08:00
sceKernelModule.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelMutex.h
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp Minor cleanup 2021-07-10 20:00:50 +02:00
sceKernelThread.h Merge pull request #14149 from unknownbrackets/usb-wait 2021-02-16 00:02:08 +01:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelVTimer.h
sceMd5.cpp
sceMd5.h
sceMp3.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceMp3.h
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h
sceMpeg.cpp Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h
sceNet.cpp Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs 2021-04-05 04:56:11 +07:00
sceNet.h Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
sceNetAdhoc.cpp Updated Logs on sceNetAdhocDiscover to find more info on games that use AdhocDiscover. 2021-06-25 12:22:49 +07:00
sceNetAdhoc.h Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. 2020-10-29 06:08:51 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00
sceOpenPSID.h Net: Remove static declarations from h file. 2020-12-31 08:12:48 -08:00
sceP3da.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
scePauth.h
scePower.cpp Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePower.h Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePsmf.cpp Merge pull request #14056 from unknownbrackets/debugger-mem 2021-02-21 10:18:11 +01:00
scePsmf.h
scePspNpDrm_user.cpp
scePspNpDrm_user.h
sceRtc.cpp Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
sceSas.h
sceSfmt19937.cpp
sceSfmt19937.h
sceSha256.cpp
sceSha256.h
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp It never ends... 2021-05-13 10:39:16 +02:00
sceUmd.h It never ends... 2021-05-13 10:39:16 +02:00
sceUsb.cpp Usb: Stub sceUsbstorBootSetCapacity(). 2021-04-30 23:22:01 -07:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp Common: Include unistd.h before ctime on mingw. 2021-02-14 10:30:10 -08:00
sceUsbGps.h [Android] Audio record using OpenSL 2020-10-24 19:51:30 +03:00
sceUsbMic.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
sceUsbMic.h Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUtility.cpp Savedata: Eat less cycles in savedata init. 2021-04-25 18:38:30 -07:00
sceUtility.h Dialog: Use a thread to init dialogs too. 2021-04-07 18:13:46 -07:00
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00