ppsspp/Common/GPU/Vulkan
2024-11-07 10:17:56 +01:00
..
thin3d_vulkan.cpp Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanBarrier.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
VulkanBarrier.h Vulkan: Optimize away a barrier in case of no depth buffer 2024-04-07 21:43:06 +02:00
VulkanContext.cpp Remove obsolete ifdef 2024-11-07 10:17:56 +01:00
VulkanContext.h Vulkan: Separate the instance and device API versions, for extension loading purposes 2024-09-25 18:38:31 +02:00
VulkanDebug.cpp More lint warning fixes 2024-10-10 10:52:45 +02:00
VulkanDebug.h Vulkan validation layers: Cap outputting the same message at 10 times. 2022-12-29 00:39:59 +01:00
VulkanDescSet.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
VulkanDescSet.h GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
VulkanFramebuffer.cpp Fix a bunch of Android Studio lint warnings 2024-10-10 10:24:40 +02:00
VulkanFramebuffer.h Bunch more linting 2024-10-10 11:57:10 +02:00
VulkanFrameData.cpp Add helper for Vulkan struct chaining 2024-07-19 09:45:02 +02:00
VulkanFrameData.h Bunch more linting 2024-10-10 11:57:10 +02:00
VulkanImage.cpp More lint warning fixes 2024-10-10 10:52:45 +02:00
VulkanImage.h Switch away from TransitionImageLayout2 2024-04-06 17:12:32 +02:00
VulkanLoader.cpp More lint warning fixes 2024-10-10 10:52:45 +02:00
VulkanLoader.h Vulkan: Separate the instance and device API versions, for extension loading purposes 2024-09-25 18:38:31 +02:00
VulkanMemory.cpp Minor cleanups, crashfixes 2024-10-14 23:57:19 +02:00
VulkanMemory.h Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool) 2023-10-11 09:06:24 +02:00
VulkanProfiler.cpp Bunch more linting 2024-10-10 11:57:10 +02:00
VulkanProfiler.h Enable support for Android Vulkan validation. Fix a minor validation error. 2022-12-22 11:13:52 +01:00
VulkanQueueRunner.cpp Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
VulkanQueueRunner.h Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
VulkanRenderManager.cpp Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
VulkanRenderManager.h Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00