.. |
__sceAudio.cpp
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Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
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2012-12-24 01:00:43 +08:00 |
__sceAudio.h
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Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
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2012-11-17 14:20:59 +01:00 |
FunctionWrappers.h
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Clean up a few IO wrappers with deferred HLE.
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2012-12-26 01:33:42 -08:00 |
HLE.cpp
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Remember to break on HLE after an ignored syscall.
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2012-12-24 22:03:40 -08:00 |
HLE.h
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Run save state operations at next Advance().
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2012-12-28 13:55:23 -08:00 |
HLETables.cpp
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Assorted minor cleanup and fixes.
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2012-12-21 10:20:22 +01:00 |
HLETables.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceAtrac.cpp
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Merge pull request #274 from raven02/master
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2012-12-27 23:24:23 -08:00 |
sceAtrac.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceAudio.cpp
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Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
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2012-12-24 01:00:43 +08:00 |
sceAudio.h
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Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
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2012-12-24 01:00:43 +08:00 |
sceCtrl.cpp
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Deallocate properly in shutdown, not in init.
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2012-12-24 01:41:15 -08:00 |
sceCtrl.h
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Deallocate properly in shutdown, not in init.
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2012-12-24 01:41:15 -08:00 |
sceDisplay.cpp
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Add some options to ingame menu. Minor fixes.
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2012-12-27 23:38:55 +01:00 |
sceDisplay.h
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Cleanup GPU init/shutdown a bit
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2012-12-25 22:42:19 +01:00 |
sceDmac.cpp
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less Memory::GetPointer
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2012-11-27 10:18:36 +01:00 |
sceDmac.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceFont.cpp
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Start making the osk an osk
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2012-12-22 18:48:32 +00:00 |
sceFont.h
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Cleanup sceRtc, move sceFont to its own file.
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2012-11-22 22:30:44 +01:00 |
sceGe.cpp
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Bugfix, remove hack
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2012-12-21 23:55:19 +01:00 |
sceGe.h
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
sceHprm.cpp
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Revert "Better wrapper system, and fixed warnings"
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2012-11-05 10:05:09 +01:00 |
sceHprm.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceHttp.cpp
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceHttp.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceImpose.cpp
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Wrap some functions, clean some stuff
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2012-12-26 08:52:40 +01:00 |
sceImpose.h
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Fix random modules not reseting on shutdown.
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2012-12-23 22:52:40 -08:00 |
sceIo.cpp
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceIo.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernel.cpp
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Require interrupt handlers to be registered.
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2012-12-28 13:55:25 -08:00 |
sceKernel.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelAlarm.cpp
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Require interrupt handlers to be registered.
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2012-12-28 13:55:25 -08:00 |
sceKernelAlarm.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelEventFlag.cpp
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelEventFlag.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelInterrupt.cpp
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Require interrupt handlers to be registered.
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2012-12-28 13:55:25 -08:00 |
sceKernelInterrupt.h
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Require interrupt handlers to be registered.
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2012-12-28 13:55:25 -08:00 |
sceKernelMbx.cpp
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMbx.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMemory.cpp
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMemory.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelModule.cpp
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelModule.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMsgPipe.cpp
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelMsgPipe.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelMutex.cpp
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMutex.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelSemaphore.cpp
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelSemaphore.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelThread.cpp
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Change threadqueue and currentThread to be SceUIDs.
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2012-12-28 13:55:25 -08:00 |
sceKernelThread.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelTime.cpp
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Cleanup sceRtc, move sceFont to its own file.
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2012-11-22 22:30:44 +01:00 |
sceKernelTime.h
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No need for these headers anymore.
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2012-11-22 23:48:11 -08:00 |
sceKernelVTimer.cpp
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelVTimer.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceMpeg.cpp
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
sceMpeg.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceNet.cpp
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More stubs and clean up
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2012-12-13 11:40:55 +00:00 |
sceNet.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceOpenPSID.cpp
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Fake scesupPreAcc
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2012-12-06 18:02:55 +00:00 |
sceOpenPSID.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseHttp.cpp
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseHttp.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseUri.cpp
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseUri.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
scePower.cpp
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Add some options to ingame menu. Minor fixes.
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2012-12-27 23:38:55 +01:00 |
scePower.h
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Misc fixes (accept .prx, work on power callbacks, bugs)
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2012-11-10 10:15:11 +01:00 |
scePsmf.cpp
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Implement a few more little things
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2012-11-08 16:28:45 +01:00 |
scePsmf.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceRtc.cpp
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Fix some more possible errors
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2012-12-23 20:51:05 +00:00 |
sceRtc.h
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Implement sceRtcGetCurrentClock().
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2012-11-22 23:48:12 -08:00 |
sceSas.cpp
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Assorted warning fixes
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2012-12-23 09:44:43 +01:00 |
sceSas.h
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Move the SasInstance to the heap. Some cleanup.
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2012-12-17 21:43:31 +01:00 |
sceSsl.cpp
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceSsl.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
scesupPreAcc.cpp
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Fake scesupPreAcc
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2012-12-06 18:02:55 +00:00 |
scesupPreAcc.h
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Fake scesupPreAcc
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2012-12-06 18:02:55 +00:00 |
sceUmd.cpp
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Always create CoreTiming timers during kernel init.
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2012-12-23 21:27:26 -08:00 |
sceUmd.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceUsb.cpp
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Fix random modules not reseting on shutdown.
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2012-12-23 22:52:40 -08:00 |
sceUsb.h
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Fix random modules not reseting on shutdown.
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2012-12-23 22:52:40 -08:00 |
sceUtility.cpp
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Cleanup GPU init/shutdown a bit
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2012-12-25 22:42:19 +01:00 |
sceUtility.h
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Deallocate properly in shutdown, not in init.
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2012-12-24 01:41:15 -08:00 |
sceVaudio.cpp
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Add 3 new functions for sceVaudio
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2012-12-24 00:42:28 +08:00 |
sceVaudio.h
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Fake sceDisplayWaitVblankStartMulti
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2012-12-06 18:02:56 +00:00 |