Commit Graph

505 Commits

Author SHA1 Message Date
Unknown W. Brackets
f5dd7f03e8 Change threadqueue and currentThread to be SceUIDs.
hmm, kind of a big change.  Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
db787d266d Require interrupt handlers to be registered.
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets
2197d96989 Run save state operations at next Advance().
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
abeaaa9105 Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d6d3688c8c Fix a warning if loading wrong version / etc. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets
595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
991243fffd Add basic DoState() to tertiary kernel objects. 2012-12-28 13:52:52 -08:00
Unknown W. Brackets
a2f4c83c90 Initial state saving for kernelObjects. 2012-12-28 13:52:51 -08:00
Xele02
05a3574315 Add missing break 2012-12-28 12:00:43 +01:00
Xele02
020e4e7f13 Add code for sdk version info
Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Henrik Rydgård
3fb9b62d17 Merge pull request #273 from artart78/master
Fixed the rest of the ELF issues
2012-12-27 23:24:46 -08:00
Henrik Rydgård
fb8604e772 Merge pull request #274 from raven02/master
Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02
cb2d8d5c75 Add 2 stubs in sceAtrac 2012-12-28 11:40:44 +08:00
Arthur Blot
8ed8f57a7f Hopefully fix all the ELF loading issues 2012-12-28 01:07:19 +01:00
Henrik Rydgård
3f5eae3db5 Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
Unknown W. Brackets
fcc5bfee99 Add more atrac3 stubs to get games farther. 2012-12-26 13:36:10 -08:00
Henrik Rydgård
35f60501c1 Update a function name 2012-12-26 19:30:46 +01:00
Unknown W. Brackets
ddfa56e0f2 Fix GetMemoryBlockPtr() to take both arguments. 2012-12-26 04:02:33 -08:00
Unknown W. Brackets
724640d308 Revert rescheduling in sceIoOpen().
Broke Orbit and Breakquest, maybe my tests are wrong.  Scheduling is hard.

This reverts commit f75f2748b1.
2012-12-26 02:26:17 -08:00
Unknown W. Brackets
0587104c16 No need to register now, actually.
Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets
be779d7f77 Actually run callbacks for async IO.
Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets
8d946a7a3a Ensure we don't close the wrong fd in async io. 2012-12-26 01:33:43 -08:00
Unknown W. Brackets
a4154dbc17 Clean up a few IO wrappers with deferred HLE. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets
f75f2748b1 Tests show io open also rescheds, async or not. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets
b2ef54e194 Make waiting on async IO reschedule. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets
4b9b23dfb4 Correct arguments in sceIoGetAsyncStat(). 2012-12-26 01:33:41 -08:00
Henrik Rydgård
b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
6a6db5f53a Remember to break on HLE after an ignored syscall. 2012-12-24 22:03:40 -08:00
Unknown W. Brackets
dc21d5c462 Add a mechanism for HLE to trigger a debug break. 2012-12-24 21:47:54 -08:00
Unknown W. Brackets
b8ae91237e Oops, missed some state in HLE to reset. 2012-12-24 21:04:28 -08:00
Unknown W. Brackets
23db819e90 No longer need this forward decl. 2012-12-24 01:42:33 -08:00
Unknown W. Brackets
d378b1c324 Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
Unknown W. Brackets
41db5c46a5 Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
Unknown W. Brackets
036f0f3ad9 Properly clear interrupt state on shutdown. 2012-12-23 22:08:53 -08:00
Unknown W. Brackets
49d4c45670 Make sure threading state is cleared on shutdown. 2012-12-23 21:49:44 -08:00
Unknown W. Brackets
9ba0ed46fd Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
Unknown W. Brackets
65cfc8de86 Cleanup and fix mutex init, no need for a flag now. 2012-12-23 18:27:07 -08:00
TMaul
e8f240c1d4 Fix some more possible errors
Shadowed var n in MIPSIntVFPU

Possible buffer overflow in vertexdecoder.h

fix valid address checking in sceRtc function
2012-12-23 20:51:05 +00:00
TMaul
b45c9a2747 Fix some atrac warnings
Shouldn't be returning uninited vars, just in case..
2012-12-23 19:50:50 +00:00
Henrik Rydgård
b077caf3cf Merge pull request #232 from unknownbrackets/osk-fixes
Some crashfixes for OSK, release crash investigation
2012-12-23 11:40:35 -08:00
raven02
5f7553c467 Buildfix 2012-12-24 01:26:37 +08:00
Henrik Rydgård
502976d031 Merge pull request #240 from raven02/master
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
2012-12-23 09:06:01 -08:00
raven02
2bdaaba2ab Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX 2012-12-24 01:00:43 +08:00
Unknown W. Brackets
1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
raven02
415be25653 Add WrapU_II for functions in SceVaudio 2012-12-24 00:43:42 +08:00
raven02
764a75df1a Add 3 new functions for sceVaudio 2012-12-24 00:42:28 +08:00