A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Unknown W. Brackets f6980b9f9d D3D9: Avoid curve Z clip to be safe.
I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
2022-12-18 12:01:28 -08:00
.github Build: Use Windows 2019 for UWP builds. 2022-12-04 07:29:21 -08:00
android Update version number in AndroidManifest.xml 2022-12-15 14:01:38 +01:00
assets Update Russian translation 2022-12-18 14:59:14 +03:00
cmake Build: Raise macOS/iOS min version for c++17. 2022-10-01 09:13:41 -07:00
Common D3D9: Support old-style user clip planes. 2022-12-18 11:04:33 -08:00
Core Fix bug swapping O/X visually on PSPOskDialog 2022-12-16 21:51:20 +01:00
dx9sdk@7751cf73f5 Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
ext OpenXR - SDK updated 2022-12-07 21:19:33 +01:00
ffmpeg@cea6dd17be Update ffmpeg submodule (no big news, just readme updates and a gcc buildfix) 2022-09-18 10:37:42 +02:00
GPU D3D9: Avoid curve Z clip to be safe. 2022-12-18 12:01:28 -08:00
gradle/wrapper Yet another gradle upgrade 2022-11-06 09:24:35 +01:00
headless Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
icons Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
ios Experimentally revert "Delete some misguided FPU control code, that we definitely don't want" 2022-10-10 18:35:29 +02:00
libretro Merge pull request #16514 from rf2222222/libretro_cheat_support 2022-12-09 12:16:43 +01:00
pspautotests@4606502750 headless: Update tests. 2022-12-01 01:36:30 -08:00
Qt Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
SDL Merge pull request #16506 from xuzhen/master 2022-12-09 11:56:35 +01:00
source_assets/image Few more icons 2022-12-07 10:27:01 +01:00
Tools langtool: improve insertion of missing sections (logging, empty line) 2022-12-12 10:23:27 +01:00
UI Merge pull request #16611 from hrydgard/move-a-setting 2022-12-17 13:57:16 -08:00
unittest Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
UWP UWP buildfix 2022-12-08 12:23:28 +01:00
Windows Windows: Fix shutdown order (stop the main thread before the window gets destroyed) 2022-12-11 10:02:21 +01:00
.editorconfig Net: Ignore SIGPIPE errors on POSIX systems. 2022-04-03 06:57:45 -07:00
.gitattributes Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
.gitignore Headless: Ignore __testcompare.png in tree. 2022-07-24 11:35:54 -07:00
.gitlab-ci.yml Attempt to fix libretro build 2022-10-03 15:50:33 +02:00
.gitmodules Debugger: Add web debugger in assets. 2021-09-26 12:24:29 -07:00
.ycm_extra_conf.py Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
appveyor.yml Appveyor: disable scanning for tests. 2017-03-20 07:22:11 -07:00
asciifont_atlasscript.txt Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
b.sh Detect number of cores in build script 2022-04-02 19:03:33 +02:00
build_ppgeatlas.sh Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
build.gradle Yet another gradle upgrade 2022-11-06 09:24:35 +01:00
buildatlas.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
CMakeLists.txt feat(libretro): ios compile settings 2022-12-06 12:23:09 -05:00
copyrelease.sh Update copyrelease.sh 2017-05-17 20:20:47 +03:00
Dockerfile Generate dockerfile in GHA 2022-02-07 23:34:02 +01:00
font_atlasscript.txt Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
git-version.cmake cmake: Generate git-version.cpp in the build dir 2021-11-29 10:16:50 -08:00
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
gradlew Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
gradlew.bat Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
history.md add links 2022-12-13 09:58:47 +01:00
LICENSE.TXT
link_readme.py Re-link the readme 2022-12-13 10:11:17 +01:00
notinstalled.txt
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppsspp_config.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
ppsspp.desktop.in Improve Freedesktop integration 2022-10-05 01:21:52 +02:00
ppsspp.iss Add themes to assets 2022-02-14 07:37:56 +01:00
README.md Update README.MD 2022-12-16 02:29:24 +08:00
settings.gradle Remove duplicate library; use the existing one 2018-10-06 20:01:28 +03:00
tesselationhwON-mesa3drun.sh Script mesa3d enable for HW Tesselation 2017-01-28 04:47:41 +11:00
test.py headless: Update tests. 2022-12-01 01:36:30 -08:00
ui_atlasscript.txt Few more icons 2022-12-07 10:27:01 +01:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For build instructions and other development tutorials, see the wiki.

If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this page

For game compatibility, see community compatibility feedback.

What's new in 1.14

What's new in 1.13.2

  • Crashfix on Android 12 when playing certain background music (#15990)
  • Fix Star Ocean battles in D3D backends (#15889)
  • Minor fixes that might fix some other crashes

What's new in 1.13.1

  • Confirmation dialog added before change of MAC address (#15738)
  • IR interpreter regression fixed (#15739)
  • Fix clearing of replacement texture cache (#15740)
  • Improved Portuguese-pt translation (#15734)
  • Fix graphical regression in Split/Second (#15733)
  • Couple of minor crash fixes

What's new in 1.13

General

  • Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.
  • Analog mapping for fast-forward (#15645)
  • Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more
  • Fixed some NEON code paths (#15481)
  • Fix performance of texture uploads with Vulkan (#15474)
  • Don't include the large font atlas when we don't need it
  • Improved upscaling shaders (#15566)
  • Vulkan texture upscaling performance improvements (#15238), etc.
  • Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.
  • Fixes to depth culling (#15106), many more
  • Background loading of texture replacement (#15025)
  • Threading manager improvements and fixes (#15470), etc.
  • Added search in settings (#14414)
  • Added fast button repeats on custom touch buttons (#15613)
  • Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)
  • Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)
  • Re-enabled software rendering option on Android (#12958)

Game fixes

  • Add more workarounds for Mali driver bugs (#15016)
  • Vortex in God of War: Ghost of Sparta can now be passed (#15640)
  • Various proAdhoc fixes (#15213, #15215), and many more
  • Correct flickering text in Sol Trigger and Last Ranker. (#15549)
  • Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)
  • Fix HUD graphics in Split/Second (#15500, #15501)
  • Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)
  • Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)
  • Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)
  • Fix keyboard shift issue in a few games (#15698)

UI

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to: