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D3D11Util.cpp
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
D3D11Util.h
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.cpp
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.h
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
DrawEngineD3D11.cpp
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
DrawEngineD3D11.h
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[spline/bezier]Implement hardware tessellation on D3D11.
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2017-03-04 22:53:40 +09:00 |
FragmentShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FragmentShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FramebufferManagerD3D11.cpp
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Add new log category FRAMEBUF
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2017-03-13 13:55:29 +01:00 |
FramebufferManagerD3D11.h
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
GPU_D3D11.cpp
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Unify viewport/region/scissor command table entries
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2017-03-14 13:28:28 +01:00 |
GPU_D3D11.h
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
ShaderManagerD3D11.cpp
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Don't crash if not enough memory to save a state. Very annoying.
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2017-03-07 15:32:34 +01:00 |
ShaderManagerD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StateMappingD3D11.cpp
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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UWP: Don't try to use dual source blending on D3D9 feature level devices.
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2017-03-10 00:12:57 +01:00 |
TextureCacheD3D11.cpp
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A function renamed, some logging improvements
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2017-03-10 00:11:00 +01:00 |
TextureCacheD3D11.h
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
TextureScalerD3D11.cpp
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |