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https://github.com/hrydgard/ppsspp.git
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fd2d666191
This makes it work like the PSP does with number of buffers, etc. Still doesn't wait yet.
29 lines
980 B
C
29 lines
980 B
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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void __DisplayInit();
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void Register_sceDisplay();
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// will return true once after every end-of-frame.
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bool __DisplayFrameDone();
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typedef void (*VblankCallback)();
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void __DisplayListenVblank(VblankCallback callback);
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