ppsspp/Core/HLE
2012-12-22 18:48:32 +00:00
..
__sceAudio.cpp Merge 2012-12-21 23:43:48 +01:00
__sceAudio.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
FunctionWrappers.h Cleanup basic Mbx implementation, create func. 2012-12-16 21:36:51 -08:00
HLE.cpp More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
HLE.h Defer HLE interrupts, vblank only when enabled. 2012-12-20 21:54:40 -08:00
HLETables.cpp Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
HLETables.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAtrac.cpp Add sceAtracSetMOutHalfwayBuffer definitiion 2012-12-22 18:48:32 +00:00
sceAtrac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAudio.cpp Merge 2012-12-21 23:43:48 +01:00
sceAudio.h Fix one cause of audio choppiness - we were dropping samples when audio functions blocked. Also some cleanup. 2012-12-17 20:15:23 +01:00
sceCtrl.cpp Always allow peeking into ctrl buffers. 2012-12-02 21:07:17 -08:00
sceCtrl.h Add ctrl sampling (vblank). 2012-12-02 15:44:23 -08:00
sceDisplay.cpp Fix some "might be null" warnings. 2012-12-21 16:25:05 -08:00
sceDisplay.h Add ctrl sampling (vblank). 2012-12-02 15:44:23 -08:00
sceDmac.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Start making the osk an osk 2012-12-22 18:48:32 +00:00
sceFont.h Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceGe.cpp Bugfix, remove hack 2012-12-21 23:55:19 +01:00
sceGe.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceHprm.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceHttp.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceImpose.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceImpose.h sceImpose 2012-11-09 12:31:58 +01:00
sceIo.cpp Oops, don't think this belongs here after all. 2012-12-21 17:03:11 -08:00
sceIo.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernel.cpp Fix some ignored error / shadowing warnings. 2012-12-21 16:23:21 -08:00
sceKernel.h Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
sceKernelAlarm.cpp Update tests. 2012-12-21 12:38:12 -08:00
sceKernelAlarm.h Implement the basic functionality of alarms. 2012-12-20 20:07:53 -08:00
sceKernelEventFlag.cpp Oops, not a real pointer, use 0 not NULL. 2012-12-20 20:07:55 -08:00
sceKernelEventFlag.h Cleanup behavior in sceKernel*EventFlag() funcs. 2012-12-14 21:25:29 -08:00
sceKernelInterrupt.cpp Merge 2012-12-21 23:43:48 +01:00
sceKernelInterrupt.h Don't run interrupts while they're suspended. 2012-12-20 22:49:48 -08:00
sceKernelMbx.cpp Switch Mbx to using a linked list. 2012-12-16 21:36:53 -08:00
sceKernelMbx.h Correct priority handling for Mbx funcs. 2012-12-16 21:36:53 -08:00
sceKernelMemory.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceKernelMemory.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelModule.cpp Fix some ignored error / shadowing warnings. 2012-12-21 16:23:21 -08:00
sceKernelModule.h Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
sceKernelMsgPipe.cpp Fix some type-conversion warnings. 2012-12-21 16:07:38 -08:00
sceKernelMsgPipe.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelMutex.cpp Use KERNELOBJECT_MAX_NAME_LENGTH for name length. 2012-12-16 21:36:52 -08:00
sceKernelMutex.h Cleanup some wrappers now that rescheds defer. 2012-12-09 01:04:54 -08:00
sceKernelSemaphore.cpp Use KERNELOBJECT_MAX_NAME_LENGTH for name length. 2012-12-16 21:36:52 -08:00
sceKernelSemaphore.h Cleanup some wrappers now that rescheds defer. 2012-12-09 01:04:54 -08:00
sceKernelThread.cpp Fix some "might be null" warnings. 2012-12-21 16:25:05 -08:00
sceKernelThread.h Ensure interrupts don't run on real threads. 2012-12-18 01:49:53 -08:00
sceKernelTime.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceKernelTime.h No need for these headers anymore. 2012-11-22 23:48:11 -08:00
sceKernelVTimer.cpp More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
sceKernelVTimer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceMpeg.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceMpeg.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceNet.cpp More stubs and clean up 2012-12-13 11:40:55 +00:00
sceNet.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseHttp.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePower.cpp Remove some RETURN, cleanup 2012-12-09 19:41:19 +07:00
scePower.h Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
scePsmf.cpp Implement a few more little things 2012-11-08 16:28:45 +01:00
scePsmf.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceRtc.cpp Fix some type-conversion warnings. 2012-12-21 16:07:38 -08:00
sceRtc.h Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
sceSas.cpp Add check for invalid VAG audio addresses 2012-12-20 22:44:28 +01:00
sceSas.h Move the SasInstance to the heap. Some cleanup. 2012-12-17 21:43:31 +01:00
sceSsl.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceSsl.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scesupPreAcc.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
scesupPreAcc.h Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceUmd.cpp Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
sceUmd.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUsb.cpp Create files for sceUsb 2012-12-17 21:45:32 +01:00
sceUsb.h Create files for sceUsb 2012-12-17 21:45:32 +01:00
sceUtility.cpp PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused). 2012-12-19 21:23:52 +01:00
sceUtility.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceVaudio.cpp Remove some RETURN, cleanup 2012-12-09 19:41:19 +07:00
sceVaudio.h Fake sceDisplayWaitVblankStartMulti 2012-12-06 18:02:56 +00:00