mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 02:48:28 +00:00
246 lines
6.5 KiB
C++
246 lines
6.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "../MIPS/MIPS.h"
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#include "../System.h"
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#include "../CoreParameter.h"
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#include "sceGe.h"
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#include "sceKernelThread.h"
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#include "sceKernelInterrupt.h"
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#include "../GPU/GPUState.h"
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#include "../GPU/GPUInterface.h"
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// TODO: This doesn't really belong here
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static int state;
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void __GeInit()
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{
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state = 0;
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}
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void __GeShutdown()
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{
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}
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// The GE is implemented wrong - it should be parallel to the CPU execution instead of
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// synchronous.
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u32 sceGeEdramGetAddr()
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{
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u32 retVal = 0x04000000;
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DEBUG_LOG(HLE, "%08x = sceGeEdramGetAddr", retVal);
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return retVal;
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}
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u32 sceGeEdramGetSize()
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{
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u32 retVal = 0x00200000;
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DEBUG_LOG(HLE, "%08x = sceGeEdramGetSize()", retVal);
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return retVal;
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}
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId,
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u32 optParamAddr)
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{
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DEBUG_LOG(HLE,
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"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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//if (!stallAddress)
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// stallAddress = listAddress;
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u32 listID = gpu->EnqueueList(listAddress, stallAddress);
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// HACKY
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if (listID)
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state = SCE_GE_LIST_STALLING;
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else
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state = SCE_GE_LIST_COMPLETED;
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DEBUG_LOG(HLE, "List %i enqueued.", listID);
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//return display list ID
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return listID;
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}
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u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, u32 callbackId,
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u32 optParamAddr)
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{
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DEBUG_LOG(HLE,
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"sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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//if (!stallAddress)
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// stallAddress = listAddress;
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u32 listID = gpu->EnqueueList(listAddress, stallAddress);
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// HACKY
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if (listID)
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state = SCE_GE_LIST_STALLING;
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else
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state = SCE_GE_LIST_COMPLETED;
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DEBUG_LOG(HLE, "List %i enqueued.", listID);
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//return display list ID
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return listID;
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}
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void sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress)
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{
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DEBUG_LOG(HLE, "sceGeListUpdateStallAddr(dlid=%i,stalladdr=%08x)",
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displayListID, stallAddress);
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gpu->UpdateStall(displayListID, stallAddress);
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}
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int sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:check and return
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{
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DEBUG_LOG(HLE, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
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return 0;
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}
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u32 sceGeDrawSync(u32 mode)
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{
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//wait/check entire drawing state
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DEBUG_LOG(HLE, "FAKE sceGeDrawSync(mode=%d) (0=wait for completion)",
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mode);
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gpu->DrawSync(mode);
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return 0;
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}
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void sceGeContinue()
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{
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ERROR_LOG(HLE, "UNIMPL sceGeContinue");
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// no arguments
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}
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void sceGeBreak(u32 mode)
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{
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//mode => 0 : current dlist 1: all drawing
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ERROR_LOG(HLE, "UNIMPL sceGeBreak(mode=%d)", mode);
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}
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u32 sceGeSetCallback(u32 structAddr)
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{
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DEBUG_LOG(HLE, "sceGeSetCallback(struct=%08x)", structAddr);
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PspGeCallbackData ge_callback_data;
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Memory::ReadStruct(structAddr, &ge_callback_data);
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if (ge_callback_data.finish_func)
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{
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sceKernelRegisterSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH,
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ge_callback_data.finish_func, ge_callback_data.finish_arg);
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sceKernelEnableSubIntr(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH);
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}
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if (ge_callback_data.signal_func)
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{
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sceKernelRegisterSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL,
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ge_callback_data.signal_func, ge_callback_data.signal_arg);
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sceKernelEnableSubIntr(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL);
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}
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// TODO: This should return a callback ID
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return 0;
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}
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void sceGeUnsetCallback(u32 cbID) {
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DEBUG_LOG(HLE, "sceGeUnsetCallback(cbid=%08x)", cbID);
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sceKernelReleaseSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH);
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sceKernelReleaseSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL);
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}
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// Points to 512 32-bit words, where we can probably layout the context however we want
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// unless some insane game pokes it and relies on it...
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u32 sceGeSaveContext(u32 ctxAddr)
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{
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DEBUG_LOG(HLE, "sceGeSaveContext(%08x)", ctxAddr);
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gpu->Flush();
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if (sizeof(gstate) > 512 * 4)
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{
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ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
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return 0;
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}
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// Let's just dump gstate.
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if (Memory::IsValidAddress(ctxAddr))
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{
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Memory::WriteStruct(ctxAddr, &gstate);
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}
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// This action should probably be pushed to the end of the queue of the display thread -
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// when we have one.
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return 0;
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}
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u32 sceGeRestoreContext(u32 ctxAddr)
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{
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DEBUG_LOG(HLE, "sceGeRestoreContext(%08x)", ctxAddr);
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gpu->Flush();
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if (sizeof(gstate) > 512 * 4)
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{
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ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
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return 0;
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}
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if (Memory::IsValidAddress(ctxAddr))
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{
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Memory::ReadStruct(ctxAddr, &gstate);
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}
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ReapplyGfxState();
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return 0;
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}
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void sceGeGetMtx()
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{
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ERROR_LOG(HLE, "UNIMPL sceGeGetMtx()");
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}
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u32 sceGeEdramSetAddrTranslation(int new_size)
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{
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INFO_LOG(HLE, "sceGeEdramSetAddrTranslation(%i)", new_size);
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static int EDRamWidth;
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int last = EDRamWidth;
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EDRamWidth = new_size;
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return last;
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}
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const HLEFunction sceGe_user[] =
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{
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{0xE47E40E4,&WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr"},
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{0xAB49E76A,&WrapU_UUUU<sceGeListEnQueue>, "sceGeListEnQueue"},
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{0x1C0D95A6,&WrapU_UUUU<sceGeListEnQueueHead>, "sceGeListEnQueueHead"},
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{0xE0D68148,&WrapV_UU<sceGeListUpdateStallAddr>, "sceGeListUpdateStallAddr"},
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{0x03444EB4,&WrapI_UU<sceGeListSync>, "sceGeListSync"},
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{0xB287BD61,&WrapU_U<sceGeDrawSync>, "sceGeDrawSync"},
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{0xB448EC0D,&WrapV_U<sceGeBreak>, "sceGeBreak"},
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{0x4C06E472,sceGeContinue, "sceGeContinue"},
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{0xA4FC06A4,&WrapU_U<sceGeSetCallback>, "sceGeSetCallback"},
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{0x05DB22CE,&WrapV_U<sceGeUnsetCallback>, "sceGeUnsetCallback"},
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{0x1F6752AD,&WrapU_V<sceGeEdramGetSize>, "sceGeEdramGetSize"},
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{0xB77905EA,&WrapU_I<sceGeEdramSetAddrTranslation>,"sceGeEdramSetAddrTranslation"},
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{0xDC93CFEF,0,"sceGeGetCmd"},
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{0x57C8945B,&sceGeGetMtx,"sceGeGetMtx"},
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{0x438A385A,&WrapU_U<sceGeSaveContext>,"sceGeSaveContext"},
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{0x0BF608FB,&WrapU_U<sceGeRestoreContext>,"sceGeRestoreContext"},
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{0x5FB86AB0,0,"sceGeListDeQueue"},
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};
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void Register_sceGe_user()
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{
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RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
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}
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