mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 02:48:28 +00:00
599465ee6e
Also, moved to correctly updating the linked list. It's possible a game might follow it since it's there.
35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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struct NativeMbxPacket
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{
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u32 next;
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u8 priority;
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u8 padding[3];
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};
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SceUID sceKernelCreateMbx(const char *name, u32 attr, u32 optAddr);
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int sceKernelDeleteMbx(SceUID id);
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int sceKernelSendMbx(SceUID id, u32 addPacketAddr);
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int sceKernelReceiveMbx(SceUID id, u32 packetAddrPtr, u32 timeoutPtr);
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int sceKernelReceiveMbxCB(SceUID id, u32 packetAddrPtr, u32 timeoutPtr);
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int sceKernelPollMbx(SceUID id, u32 packetAddrPtr);
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int sceKernelCancelReceiveMbx(SceUID id, u32 numWaitingThreadsAddr);
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int sceKernelReferMbxStatus(SceUID id, u32 infoAddr);
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