ppsspp/Core/HLE/sceKernelMbx.h
Unknown W. Brackets 599465ee6e Correct priority handling for Mbx funcs.
Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00

35 lines
1.3 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
struct NativeMbxPacket
{
u32 next;
u8 priority;
u8 padding[3];
};
SceUID sceKernelCreateMbx(const char *name, u32 attr, u32 optAddr);
int sceKernelDeleteMbx(SceUID id);
int sceKernelSendMbx(SceUID id, u32 addPacketAddr);
int sceKernelReceiveMbx(SceUID id, u32 packetAddrPtr, u32 timeoutPtr);
int sceKernelReceiveMbxCB(SceUID id, u32 packetAddrPtr, u32 timeoutPtr);
int sceKernelPollMbx(SceUID id, u32 packetAddrPtr);
int sceKernelCancelReceiveMbx(SceUID id, u32 numWaitingThreadsAddr);
int sceKernelReferMbxStatus(SceUID id, u32 infoAddr);