ppsspp/Core/HLE/scesupPreAcc.cpp
TMaul a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00

39 lines
1.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "scesupPreAcc.h"
const HLEFunction scesupPreAcc[] =
{
{0x110e318b, 0, "scesupPreAcc_0x110e318b"},
{0x13ae25b3, 0, "scesupPreAcc_0x13ae25b3"},
{0x28c5f696, 0, "scesupPreAcc_0x28c5f696"},
{0x348ba3e2, 0, "scesupPreAcc_0x348ba3e2"},
{0x86debd66, 0, "scesupPreAcc_0x86debd66"},
{0xa0eaf444, 0, "scesupPreAcc_0xa0eaf444"},
{0xb03ff882, 0, "scesupPreAcc_0xb03ff882"},
{0x2ec3f4d9, 0, "scesupPreAcc_0x2ec3f4d9"},
};
void Register_scesupPreAcc()
{
RegisterModule("scesupPreAcc",ARRAY_SIZE(scesupPreAcc), scesupPreAcc );
}