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ppsspp
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ppsspp
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Henrik Rydgård
f9555da05b
When listing post-shaders, use the "name" specified in the ini as default, when looking up translations.
2018-03-25 11:53:11 +02:00
..
Debugger
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
GEDebugger
GE Debugger: Allow enable/disable of prim preview.
2017-12-23 02:16:43 -08:00
GPU
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
W32Util
fix most write-strings warning.
2018-03-23 04:21:46 +01:00
.gitignore
…
aboutbox.rc
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bitmap1.bmp
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build_windows.proj
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build-x64.cmd
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build-x86.cmd
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debugger.txt
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DebugLog.bat
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DinputDevice.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
DinputDevice.h
…
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
DSoundStream.h
…
EmuThread.cpp
Redirect the user to download the D3D9 runtime if D3D9 is not available and they don't want to switch to OpenGL.
2018-03-25 00:46:48 +01:00
EmuThread.h
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
git-version-gen.cmd
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icon1.ico
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InfoLog.bat
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InputBox.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputBox.h
add missing inclues.
2018-03-22 22:14:19 +01:00
InputDevice.cpp
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
InputDevice.h
…
KeyboardDevice.cpp
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
KeyboardDevice.h
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main.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
main.h
…
MainThread.h
Get rid of an unused codepath (gl rendering is now always threaded)
2018-02-08 00:23:48 +01:00
MainWindow.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
MainWindow.h
…
MainWindowMenu.cpp
When listing post-shaders, use the "name" specified in the ini as default, when looking up translations.
2018-03-25 11:53:11 +02:00
MainWindowMenu.h
…
mingw_defines.h
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
ppsspp_gold.ico
…
ppsspp.ico
…
PPSSPP.manifest
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ppsspp.rc
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
PPSSPP.sln
…
PPSSPP.vcxproj
Split Android graphics context implementations into their own files.
2018-01-20 21:47:16 +01:00
PPSSPP.vcxproj.filters
Split Android graphics context implementations into their own files.
2018-01-20 21:47:16 +01:00
pspmode.png
…
RawInput.cpp
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RawInput.h
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README.TXT
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resource.h
Allow up to 10x window size on Windows.
2018-01-15 21:18:08 +09:00
stdafx.cpp
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stdafx.h
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
stop1.ico
…
TouchInputHandler.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
…
WindowsHost.cpp
fix most write-strings warning.
2018-03-23 04:21:46 +01:00
WindowsHost.h
add missing inclues.
2018-03-22 22:14:19 +01:00
XinputDevice.cpp
add missing inclues.
2018-03-22 22:14:19 +01:00
XinputDevice.h
…
XPTheme.h
…
zipup.cmd
…
README.TXT
Just open the MSVC project file and build.