ppsspp/android/jni
2019-09-17 23:41:47 +02:00
..
Android.mk sceUsbMic 2019-08-03 21:09:33 +03:00
AndroidEGLContext.cpp Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
AndroidEGLContext.h GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
AndroidGraphicsContext.h Avoid calling any GL calls during shutdown on Android. Should help #11063 2018-10-06 21:31:52 +02:00
AndroidJavaGLContext.cpp For the non-vulkan backends, zero display rotation settings just to be sure. 2019-06-24 10:30:32 +02:00
AndroidJavaGLContext.h GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
AndroidVulkanContext.cpp We had an old fallback to the EGL GL loop in the Vulkan init. Remove it. 2019-09-17 10:52:02 +02:00
AndroidVulkanContext.h Fixes to vulkan restart logic on Android. Should help #10696 2018-03-11 17:14:11 +01:00
app-android.cpp Remove some legacy 2019-09-17 23:26:42 +02:00
app-android.h Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Application.mk Also update Application.mk for the old build system. 2017-12-07 23:47:54 +01:00
Arm64EmitterTest.cpp Follow the ARM64 ABI better (update the frame pointer). 2017-01-27 14:19:03 +01:00
Arm64EmitterTest.h Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
ArmEmitterTest.cpp Some casting cleanup, misc 2015-04-06 18:13:06 +02:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
Locals.mk Try to fix build with the old Android build system too... 2017-12-08 10:25:42 +01:00
native_audio.cpp Remove some legacy 2019-09-17 23:26:42 +02:00
native_audio.h Remove some legacy 2019-09-17 23:26:42 +02:00
native-audio-so.cpp Android audio: Turns out the initial queue operation queued up too little data anyway (sizeof on dynamic buffer.. sigh). 2019-09-17 23:41:47 +02:00
native-audio-so.h Android audio: Turns out the initial queue operation queued up too little data anyway (sizeof on dynamic buffer.. sigh). 2019-09-17 23:41:47 +02:00
TestRunner.cpp Windows: Separate Pause and Break actions. 2018-06-23 10:14:36 -07:00
TestRunner.h Fix running the CPU test from the UI. 2018-01-04 18:10:41 +01:00