ppsspp/GPU
2013-10-07 22:58:46 +02:00
..
Common Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue) 2013-10-07 21:35:22 +02:00
Directx9 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
GLES More precision annotations in shader generators, other microoptimizations 2013-10-07 20:15:00 +02:00
Null Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
Software Use the slow way to get the softgpu texture. 2013-10-07 01:26:48 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add bunch of GE_CMD_UNKNOWN_XX 2013-09-20 14:31:16 +08:00
GeDisasm.cpp Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
GPU.vcxproj.filters Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
GPUCommon.cpp Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA). 2013-10-07 22:58:46 +02:00
GPUCommon.h Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
GPUInterface.h Correct savestates when dls had context saving. 2013-10-06 22:10:44 -07:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00