ppsspp/assets/shaders/cartoon.vsh
Henrik Rydgard b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00

35 lines
899 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
varying vec4 v_texcoord0;
varying vec4 v_texcoord1;
varying vec4 v_texcoord2;
varying vec4 v_texcoord3;
varying vec4 v_texcoord4;
varying vec4 v_texcoord5;
varying vec4 v_texcoord6;
float scaleoffset = 0.8; //edge detection offset
void main()
{
float x = u_texelDelta.x*scaleoffset;
float y = u_texelDelta.y*scaleoffset;
vec2 dg1 = vec2( x,y);
vec2 dg2 = vec2(-x,y);
vec2 dx = vec2(x,0.0);
vec2 dy = vec2(0.0,y);
gl_Position = a_position;
v_texcoord0=a_texcoord0.xyxy;
v_texcoord1.xy = v_texcoord0.xy - dy;
v_texcoord2.xy = v_texcoord0.xy + dy;
v_texcoord3.xy = v_texcoord0.xy - dx;
v_texcoord4.xy = v_texcoord0.xy + dx;
v_texcoord5.xy = v_texcoord0.xy - dg1;
v_texcoord6.xy = v_texcoord0.xy + dg1;
v_texcoord1.zw = v_texcoord0.xy - dg2;
v_texcoord2.zw = v_texcoord0.xy + dg2;
}