ppsspp/GPU/Vulkan
2018-10-21 09:36:15 +02:00
..
DebugVisVulkan.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp Always specify GLSL version 450 when compiling Vulkan shaders. 2018-05-13 20:42:17 +02:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
DrawEngineVulkan.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FragmentShaderGeneratorVulkan.h Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FramebufferVulkan.cpp GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
FramebufferVulkan.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp Disable triangle range culling on D3D9 on Intel. Should fix #11477 2018-10-21 09:36:15 +02:00
GPU_Vulkan.h Vulkan: Load shaders/pipelines on thread. 2018-03-17 07:42:07 -07:00
PipelineManagerVulkan.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
PipelineManagerVulkan.h Oops, fix mistake in #10834 2018-03-29 16:21:58 +02:00
ShaderManagerVulkan.cpp Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
ShaderManagerVulkan.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
StateMappingVulkan.cpp Vulkan: Avoid depth clamp with clip range. 2018-09-17 21:43:29 -07:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
TextureCacheVulkan.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
TextureCacheVulkan.h Fix various bugs. 2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Disable triangle range culling on D3D9 on Intel. Should fix #11477 2018-10-21 09:36:15 +02:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00