ppsspp/UI/GameSettingsScreen.cpp

103 lines
4.7 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "gfx_es2/draw_buffer.h"
#include "i18n/i18n.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "UI/EmuScreen.h"
#include "UI/PluginScreen.h"
#include "UI/GameSettingsScreen.h"
#include "UI/GameInfoCache.h"
#include "Core/Config.h"
void GameSettingsScreen::CreateViews() {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
I18NCategory *g = GetI18NCategory("General");
I18NCategory *gs = GetI18NCategory("Graphics");
Margins actionMenuMargins(0, 0, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
leftColumn->Add(new Spacer(new LinearLayoutParams(1.0)));
leftColumn->Add(new Choice("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new LinearLayoutParams(600, FILL_PARENT, actionMenuMargins));
root_->Add(tabHolder);
// TODO: These currently point to global settings, not game specific ones.
ViewGroup *graphicsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *graphicsSettings = new LinearLayout(ORIENT_VERTICAL);
graphicsSettingsScroll->Add(graphicsSettings);
tabHolder->AddTab("Graphics", graphicsSettingsScroll);
graphicsSettings->Add(new CheckBox(&g_Config.bLinearFiltering, gs->T("Linear Filtering")));
graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display")));
graphicsSettings->Add(new CheckBox(&g_Config.bBufferedRendering, gs->T("Buffered Rendering")));
graphicsSettings->Add(new CheckBox(&g_Config.bDisplayFramebuffer, gs->T("Display Raw Framebuffer")));
graphicsSettings->Add(new CheckBox(&g_Config.bMipMap, gs->T("Mipmapping")));
graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
graphicsSettings->Add(new CheckBox(&g_Config.bUseVBO, gs->T("Stream VBO")));
graphicsSettings->Add(new CheckBox(&g_Config.SSAntiAliasing, gs->T("Anti Aliasing")));
ViewGroup *audioSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *audioSettings = new LinearLayout(ORIENT_VERTICAL);
audioSettingsScroll->Add(audioSettings);
tabHolder->AddTab("Audio", audioSettingsScroll);
audioSettings->Add(new CheckBox(&g_Config.bEnableSound, "Enable Sound"));
audioSettings->Add(new CheckBox(&g_Config.bEnableAtrac3plus, "Enable Atrac3+"));
audioSettings->Add(new Choice("Download Atrac3+ plugin"))->OnClick.Handle(this, &GameSettingsScreen::OnDownloadPlugin);
ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *controlsSettings = new LinearLayout(ORIENT_VERTICAL);
controlsSettingsScroll->Add(controlsSettings);
tabHolder->AddTab("Controls", controlsSettingsScroll);
controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, "Show Touch Controls"));
controlsSettings->Add(new CheckBox(&g_Config.bShowAnalogStick, "Show analog stick"));
controlsSettings->Add(new CheckBox(&g_Config.bAccelerometerToAnalogHoriz, "Horizontal tilt to analog"));
ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *systemSettings = new LinearLayout(ORIENT_VERTICAL);
systemSettingsScroll->Add(systemSettings);
tabHolder->AddTab("System", systemSettingsScroll);
systemSettings->Add(new CheckBox(&g_Config.bJit, "Enable JIT (dynarec)"));
systemSettings->Add(new CheckBox(&g_Config.bFastMemory, "Fast Memory (unstable)"));
}
UI::EventReturn GameSettingsScreen::OnDownloadPlugin(UI::EventParams &e) {
screenManager()->push(new PluginScreen());
return UI::EVENT_DONE;
}
void DrawBackground(float alpha);
void GameSettingsScreen::DrawBackground(UIContext &dc) {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
::DrawBackground(1.0f);
}