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Common
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
D3D11
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D3D11: Clear input layouts on shader clear.
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2017-11-11 08:11:10 -08:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
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2017-06-06 19:49:10 -07:00 |
Directx9
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SaveState: Avoid clearing shaders in all backends.
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2017-11-11 08:17:04 -08:00 |
GLES
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Vulkan: Support wide lines if available on the GPU.
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2017-11-12 10:17:49 +01:00 |
Null
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
Software
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SoftGPU: Add a clear mode fast path.
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2017-11-11 21:04:32 -08:00 |
Vulkan
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Vulkan: Avoid checking texture alpha after scale.
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2017-11-12 15:53:59 -08:00 |
ge_constants.h
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Use dirty-flags more in Vulkan state setting
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2017-08-14 15:14:46 +02:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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mingw patches
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2017-08-31 22:15:05 +02:00 |
GPU.h
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
GPU.vcxproj
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Should be bufferWidth here, not width. Thanks unknown.
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2017-11-05 10:14:33 +01:00 |
GPU.vcxproj.filters
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D3D11: Show FBO-as-texture in GE debugger.
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2017-11-05 18:41:24 -08:00 |
GPUCommon.cpp
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
GPUCommon.h
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
GPUInterface.h
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
GPUState.cpp
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |
GPUState.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Buildfix
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2017-08-31 17:24:34 +02:00 |