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DepalettizeShaderGLES.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderGLES.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineGLES.cpp
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Ditch a silly vertex count limit that only makes sense for GLES, so move it there.
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2017-11-10 15:59:36 +01:00 |
DrawEngineGLES.h
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32-bit buildfix
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2017-08-20 15:33:53 +02:00 |
FragmentShaderGeneratorGLES.cpp
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GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
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2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
FragmentTestCacheGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Vulkan: Support wide lines if available on the GPU.
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2017-11-12 10:17:49 +01:00 |
FramebufferManagerGLES.h
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
GPU_GLES.cpp
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SaveState: Avoid clearing shaders in all backends.
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2017-11-11 08:17:04 -08:00 |
GPU_GLES.h
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
ShaderManagerGLES.cpp
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GPU: Reset shader state on shader reset.
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2017-09-20 08:37:54 -07:00 |
ShaderManagerGLES.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
StateMappingGLES.cpp
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheGLES.cpp
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
TextureCacheGLES.h
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |