ppsspp/GPU/GLES
2017-11-12 10:17:49 +01:00
..
DepalettizeShaderGLES.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp Ditch a silly vertex count limit that only makes sense for GLES, so move it there. 2017-11-10 15:59:36 +01:00
DrawEngineGLES.h 32-bit buildfix 2017-08-20 15:33:53 +02:00
FragmentShaderGeneratorGLES.cpp GL: Allow ShaderTexClamp path on PowerVR if no projection is needed 2017-02-17 12:12:15 +01:00
FragmentShaderGeneratorGLES.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Vulkan: Support wide lines if available on the GPU. 2017-11-12 10:17:49 +01:00
FramebufferManagerGLES.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
GPU_GLES.cpp SaveState: Avoid clearing shaders in all backends. 2017-11-11 08:17:04 -08:00
GPU_GLES.h Get rid of GPUCommon's "Internal" functions. 2017-11-05 23:21:52 +01:00
ShaderManagerGLES.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
ShaderManagerGLES.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StateMappingGLES.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheGLES.cpp Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureCacheGLES.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00