ppsspp/Common/Vulkan
2020-08-09 10:28:37 +02:00
..
VulkanContext.cpp Allow passing in an object name tag when creating framebuffers 2020-08-09 09:36:45 +02:00
VulkanContext.h These convenience overloads don't work in 32-bit builds, remove them. 2020-08-09 10:28:37 +02:00
VulkanDebug.cpp Vulkan debug log: Remove some old exclusions, add a new one (for an old issue) 2020-08-02 15:41:44 +02:00
VulkanDebug.h Buildfixes 2020-06-22 00:01:31 +02:00
VulkanImage.cpp These convenience overloads don't work in 32-bit builds, remove them. 2020-08-09 10:28:37 +02:00
VulkanImage.h Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images. 2020-05-06 22:24:10 +02:00
VulkanLoader.cpp Allow passing in an object name tag when creating framebuffers 2020-08-09 09:36:45 +02:00
VulkanLoader.h Allow passing in an object name tag when creating framebuffers 2020-08-09 09:36:45 +02:00
VulkanMemory.cpp Vulkan debug log: Remove some old exclusions, add a new one (for an old issue) 2020-08-02 15:41:44 +02:00
VulkanMemory.h Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there. 2019-09-29 10:39:12 -07:00