ppsspp/GPU/Directx9
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
..
DepalettizeShaderDX9.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Set the texture dirty flags when binding a new framebuffer. 2020-09-21 08:56:58 +02:00
DrawEngineDX9.h GPU: Switch vertex/lookup hashes to XXH3. 2020-08-27 20:37:49 -07:00
FramebufferManagerDX9.cpp Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
FramebufferManagerDX9.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPU_DX9.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
PixelShaderGeneratorDX9.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
ShaderManagerDX9.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
StateMappingDX9.cpp GPU: Allow culling in through mode. 2020-09-08 15:52:01 -07:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureCacheDX9.cpp Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureCacheDX9.h Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureScalerDX9.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
VertexShaderGeneratorDX9.h D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00