..
DepalettizeShaderDX9.cpp
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
DepalettizeShaderDX9.h
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp
Set the texture dirty flags when binding a new framebuffer.
2020-09-21 08:56:58 +02:00
DrawEngineDX9.h
GPU: Switch vertex/lookup hashes to XXH3.
2020-08-27 20:37:49 -07:00
FramebufferManagerDX9.cpp
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
FramebufferManagerDX9.h
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
GPU_DX9.cpp
Move native/util, native/data and native/i18 to Common/Data.
2020-10-04 07:28:29 +02:00
GPU_DX9.h
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
PixelShaderGeneratorDX9.cpp
GPU: Apply fog before color test.
2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp
Move native/util, native/data and native/i18 to Common/Data.
2020-10-04 07:28:29 +02:00
ShaderManagerDX9.h
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
StateMappingDX9.cpp
GPU: Allow culling in through mode.
2020-09-08 15:52:01 -07:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
TextureCacheDX9.cpp
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
TextureCacheDX9.h
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
TextureScalerDX9.cpp
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
TextureScalerDX9.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
VertexShaderGeneratorDX9.h
D3D9: Implement vertex range culling.
2018-09-17 07:27:26 -07:00