5de1cb53bb
Windows - added summary Overview section for MSVC - consolidated Visual Studio settings screens for C++ etc at the beginning (instead of providing them in the CMake GUI steps if they get an error) - added notes to dependencies, to add them to Windows PATH if they ask for it - moved the MSVC command line section (from the very bottom of the page under the Clion section), to between "dependency installation" and the "GUI method of building" - prioritizing MSVC command line over GUI since it's much shorter and easier if all dependencies are installed correctly - moved/duplicated contents of MSVC "Clone with Git" section into both the "MSVC command line" and "MSVC GUI" sections, so all steps are together for each and not split up - changed some header sizes for better separation - added a large separator bar area between MSVC, MinGW and CLion sections, and smaller separator bar areas between the three main sections of MSVC for readability - added a specific repo-to-use note to the Clion cloning section - corrected repo urls Linux/Debian - added flatpak build section at the top, labeled the existing as native builds - added qttools5-dev and libva-dev to dependency cut and paste (were needed to compile on Debian) - corrected repo url MacOS - removed redundant to-do items - corrected repo url Android - corrected repo url Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/65 Co-authored-by: anon <anon@noreply.localhost> Co-committed-by: anon <anon@noreply.localhost> |
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.reuse | ||
blog | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
LICENSES | ||
public_pgp | ||
src | ||
tools | ||
.codespellrc | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
build-for-android.md | ||
build-for-linux.md | ||
build-for-macos.md | ||
build-for-windows.md | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
FAQ.md | ||
LICENSE.txt | ||
README.md | ||
reverts.txt | ||
vcpkg.json |
torzu
torzu is a fork of yuzu, an open-source Nintendo Switch emulator.
It is written in C++ with portability in mind and runs on Linux, Windows and Android
Fake websites
A lot of fake Torzu websites have popped up. These are not mine. This project will not have a clearnet website for the foreseeable future! I highly advice against downloading anything from these websites, specially if their intention is clearly to make money through advertisements.
Limited public development
I feel like working publicly on this has taken away the fun. You may not understand, but it's quite stressful to have the public eye on a project. Keep in mind, this is just a hobby project. I feel like I always have to keep updating so I don't disappoint you. It's just not a good situation for a hobby project to be in. Turns out: running an open source project takes a lot more time than I have. And then stupid and unnecessary issues like Windows Defender flagging the emulator as malware ruin the rest. I am grateful for all your bug reports, help and support, but all that has distracted me from taking the project into the direction I would've liked.
It is not all over though. My plan is to:
- Continue the blog
- Keep this repository updated enough so it stays compilable on Linux and Windows
- Keep the externals updated
- NOT publish releases. If someone feels like publishing builds they should feel free to do that
- NOT offer support in any way
- Feel free to open issues on the main repository though if you feel like an issue REALLY needs my attention
- Accept pull requests as long as they are of reasonable quality
Again, thanks to everyone who has supported my efforts so far in any way (even by creating bug reports), I really appreciate it.
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
It runs most Nintendo Switch games released until the date of the Yuzu takedown.
Goals
The first and foremost goal is long-term maintenance. Even if I stop commiting new features I will always do my best to keep the emulator functional and third party dependencies updated. This also means most of the changes made will eventually be bug fixes. Essentially, the main goal is that you can still use this emulator on modern systems in 20 years. It is very important to me that this project is going to be a good base to fork once grass has grown over the whole legal dilemma and people are willing to do real work on this emulator non-anonymously.
A secondary goal is the improvement of usability on low-end systems. This includes both improving the performance of the emulator as well as making games more playable below 100% speed whenever possible (the sync CPU to render speed limit option already helps with that in few cases).
Development
All development happens on Dark Git. It's also where our central repository is hosted.
To clone this git repository, you can use these commands given tor is installed and running:
git -c http.proxy=socks5h://127.0.0.1:9050 clone --depth 1 http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu.git
cd torzu
git submodule update --init --recursive
Alternatively, you can clone from the NotABug mirror repository:
git clone https://notabug.org/litucks/torzu.git --depth 1 --recursive
Note that above repository may be taken down any time. Do not rely on its existence in production. In case the NotABug mirror goes down, another mirror will be most likely be set up on Bitbucket.
This project incorporates several commits from the Suyu and Sudachi forks (but cleaned up due to the typically mediocre code/commit quality from both projects) as well as changes listed in Changes.
Move away from Codeberg
As requested by Codeberg staff, I have removed the Codeberg mirror repository. The new mirror repository is on NotABug.
Building
- Android Build (NotABug alt)
- Linux Build (NotABug alt)
- Windows Build (NotABug alt)
License
yuzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.