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fixed name of built-in widget shader
- removed redundant constants
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@@ -487,31 +487,15 @@ pub mod loader;
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/// A name of the standard shader.
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pub const STANDARD_SHADER_NAME: &str = "Standard";
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/// A source code of the standard shader.
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pub const STANDARD_SHADER_SRC: &str = include_str!("standard/standard.shader");
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/// A name of the standard 2D shader.
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pub const STANDARD_2D_SHADER_NAME: &str = "Standard2D";
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/// A source code of the standard 2D shader.
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pub const STANDARD_2D_SHADER_SRC: &str = include_str!("standard/standard2d.shader");
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/// A name of the standard particle system shader.
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pub const STANDARD_PARTICLE_SYSTEM_SHADER_NAME: &str = "StandardParticleSystem";
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/// A source code of the standard particle system shader.
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pub const STANDARD_PARTICLE_SYSTEM_SHADER_SRC: &str =
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include_str!("standard/standard_particle_system.shader");
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/// A source code of the standard sprite shader.
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pub const STANDARD_SPRITE_SHADER_SRC: &str = include_str!("standard/standard_sprite.shader");
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/// A name of the standard two-sides shader.
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pub const STANDARD_TWOSIDES_SHADER_NAME: &str = "StandardTwoSides";
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/// A source code of the standard two-sides shader.
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pub const STANDARD_TWOSIDES_SHADER_SRC: &str = include_str!("standard/standard-two-sides.shader");
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/// A name of the standard terrain shader.
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pub const STANDARD_TERRAIN_SHADER_NAME: &str = "StandardTerrain";
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@@ -521,28 +505,8 @@ pub const STANDARD_TILE_SHADER_NAME: &str = "StandardTile";
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/// A name of the standard sprite shader.
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pub const STANDARD_SPRITE_SHADER_NAME: &str = "StandardSprite";
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/// A source code of the standard terrain shader.
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pub const STANDARD_TERRAIN_SHADER_SRC: &str = include_str!("standard/terrain.shader");
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/// A list of names of standard shaders.
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pub const STANDARD_SHADER_NAMES: [&str; 6] = [
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STANDARD_SHADER_NAME,
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STANDARD_2D_SHADER_NAME,
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STANDARD_PARTICLE_SYSTEM_SHADER_NAME,
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STANDARD_SPRITE_SHADER_NAME,
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STANDARD_TWOSIDES_SHADER_NAME,
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STANDARD_TERRAIN_SHADER_NAME,
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];
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/// A list of source code of standard shaders.
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pub const STANDARD_SHADER_SOURCES: [&str; 6] = [
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STANDARD_SHADER_SRC,
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STANDARD_2D_SHADER_SRC,
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STANDARD_PARTICLE_SYSTEM_SHADER_SRC,
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STANDARD_SPRITE_SHADER_SRC,
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STANDARD_TWOSIDES_SHADER_SRC,
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STANDARD_TERRAIN_SHADER_SRC,
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];
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/// A name of the standard widget shader.
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pub const STANDARD_WIDGET_SHADER_NAME: &str = "StandardWidget";
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/// Internal state of the shader.
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///
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@@ -1015,7 +979,7 @@ lazy_static! {
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)
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);
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static ref STANDARD_WIDGET: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_TWOSIDES_SHADER_NAME,
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STANDARD_WIDGET_SHADER_NAME,
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embedded_data_source!("standard/widget.shader"),
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|data| ShaderResource::new_ok(
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uuid!("f5908aa4-e187-42a8-95d2-dc6577f6def4"),
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