mirror of
https://github.com/FyroxEngine/Fyrox.git
synced 2026-10-12 02:02:20 +00:00
Add error implementation using thiserror
Adds an error implementation using thiserror to FrameworkError, EngineError, and SoundError. This adds thiserror as a dependency.
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@@ -37,6 +37,7 @@ tbc = "0.3.0"
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bitflags = "1.2.1"
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glow = "0.10"
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walkdir = "2"
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thiserror = "1.0.26"
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[dev-dependencies]
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imageproc = "0.22.0"
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@@ -96,3 +96,5 @@ impl Display for SoundError {
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}
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}
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}
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impl std::error::Error for SoundError {}
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+4
-1
@@ -3,13 +3,16 @@
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use crate::{renderer::framework::error::FrameworkError, sound::error::SoundError};
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/// See module docs.
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#[derive(Debug)]
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#[derive(Debug, thiserror::Error)]
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pub enum EngineError {
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/// Sound system error.
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#[error(transparent)]
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Sound(SoundError),
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/// Rendering system error.
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#[error(transparent)]
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Renderer(FrameworkError),
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/// Internal error.
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#[error("Custom error: {0}")]
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Custom(String),
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}
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@@ -4,8 +4,9 @@
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use std::ffi::NulError;
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/// Set of possible renderer errors.
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#[derive(Debug)]
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#[derive(Debug, thiserror::Error)]
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pub enum FrameworkError {
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#[error("Compilation of \"{}\" shader has failed: {}", shader_name, error_message)]
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/// Compilation of a shader has failed.
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ShaderCompilationFailed {
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/// Name of shader.
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@@ -14,6 +15,7 @@ pub enum FrameworkError {
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error_message: String,
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},
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/// Means that shader link stage failed, exact reason is inside `error_message`
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#[error("Linking shader \"{}\" failed: {}", shader_name, error_message)]
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ShaderLinkingFailed {
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/// Name of shader.
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shader_name: String,
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@@ -21,10 +23,13 @@ pub enum FrameworkError {
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error_message: String,
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},
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/// Shader source contains invalid characters.
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#[error("Shader source contains invalid characters")]
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FaultyShaderSource,
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/// There is no such shader uniform (could be optimized out).
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#[error("There is no such shader uniform: {0}")]
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UnableToFindShaderUniform(String),
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/// Texture has invalid data - insufficient size.
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#[error("Texture has invalid data (insufficent size): expected {}, actual: {}", expected_data_size, actual_data_size)]
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InvalidTextureData {
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/// Expected data size in bytes.
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expected_data_size: usize,
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@@ -32,9 +37,17 @@ pub enum FrameworkError {
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actual_data_size: usize,
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},
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/// None variant was passed as texture data, but engine does not support it.
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#[error("None variant was passed as texture data, but engine does not support it.")]
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EmptyTextureData,
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/// Means that you tried to draw element range from GeometryBuffer that
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/// does not have enough elements.
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#[error(
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"Tried to draw element from GeometryBuffer that does not have enough elements:
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start: {},
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end: {},
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total: {}
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", start, end, total
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)]
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InvalidElementRange {
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/// First index.
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start: usize,
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@@ -48,12 +61,16 @@ pub enum FrameworkError {
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/// pos: float2,
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/// normal: float3
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/// But you described second attribute as Float4, then you'll get this error.
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#[error("An attribute descriptor tried to define an attribute that does not exist in vertex or doesn't match size.")]
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InvalidAttributeDescriptor,
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/// Framebuffer is invalid.
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#[error("Framebuffer is invalid")]
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InvalidFrameBuffer,
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/// OpenGL failed to construct framebuffer.
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#[error("OpenGL failed to construct framebuffer.")]
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FailedToConstructFBO,
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/// Custom error. Usually used for internal errors.
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#[error("Custom error: {0}")]
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Custom(String),
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}
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