finished flying camera controller scripts

- overengineered as hell, but very customizable
This commit is contained in:
Dmitry
2023-09-27 21:32:52 +03:00
parent 88d66c7110
commit 210d4f2a58
+131 -34
View File
@@ -1,11 +1,12 @@
//! Flying camera controller script is used to create flying cameras, that can be rotated via mouse and moved via keyboard keys.
//! See [`FlyingCameraController`] docs for more info and usage examples.
use fyrox::core::curve::{Curve, CurveKey, CurveKeyKind};
use fyrox::{
core::algebra::UnitVector3,
core::{
algebra::{UnitQuaternion, Vector3},
pool::Handle,
curve::{Curve, CurveKey, CurveKeyKind},
math::Vector3Ext,
reflect::prelude::*,
uuid::{uuid, Uuid},
variable::InheritableVariable,
@@ -15,52 +16,123 @@ use fyrox::{
event::{DeviceEvent, ElementState, Event, WindowEvent},
gui::{key::KeyBinding, message::KeyCode},
impl_component_provider,
scene::node::Node,
script::{ScriptContext, ScriptTrait},
utils,
};
use std::ops::Range;
/// Flying camera controller script is used to create flying cameras, that can be rotated via mouse and moved via keyboard keys.
/// Use it, if you need to create a sort of "spectator" camera.
/// Use it, if you need to create a sort of "spectator" camera. To use it, all you need to do is to assign it to your camera
/// node (or one if its parent nodes).
#[derive(Visit, Reflect, Debug, Clone)]
pub struct FlyingCameraController {
pub camera: InheritableVariable<Handle<Node>>,
#[reflect(description = "Current yaw of the camera pivot (in radians).")]
#[visit(optional)]
pub yaw: InheritableVariable<f32>,
#[reflect(description = "Current pitch of the camera (in radians).")]
#[visit(optional)]
pub pitch: InheritableVariable<f32>,
#[reflect(description = "Maximum speed of the camera.")]
#[visit(optional)]
pub speed: InheritableVariable<f32>,
#[reflect(description = "Mouse sensitivity.")]
#[visit(optional)]
pub sensitivity: InheritableVariable<f32>,
#[reflect(description = "Angular limit of the pitch of the camera (in radians).")]
#[visit(optional)]
pub pitch_limit: InheritableVariable<Range<f32>>,
// KeyBinding belongs to fyrox-ui which is unideal, this is only used here because it has built-in
// property editor, so it will be shown in the editor correctly. It might be worth to create a
// separate property editor for this instead to be able to use KeyCode here.
#[reflect(description = "A key, that corresponds to forward movement.")]
#[visit(optional)]
pub move_forward_key: InheritableVariable<KeyBinding>,
#[reflect(description = "A key, that corresponds to backward movement.")]
#[visit(optional)]
pub move_backward_key: InheritableVariable<KeyBinding>,
#[reflect(description = "A key, that corresponds to left movement.")]
#[visit(optional)]
pub move_left_key: InheritableVariable<KeyBinding>,
#[reflect(description = "A key, that corresponds to right movement.")]
#[visit(optional)]
pub move_right_key: InheritableVariable<KeyBinding>,
#[reflect(
description = "A curve, that defines a how speed of the camera changes when accelerating to the \
max speed."
)]
#[visit(optional)]
pub acceleration_curve: InheritableVariable<Curve>,
#[reflect(
description = "A curve, that defines a how speed of the camera changes when decelerating to the \
zero speed."
)]
#[visit(optional)]
pub deceleration_curve: InheritableVariable<Curve>,
#[reflect(
description = "Amount of time (in seconds) during which the camera will accelerate to the max speed.",
min_value = 0.0
)]
#[visit(optional)]
pub acceleration_time: InheritableVariable<f32>,
#[reflect(
description = "Amount of time (in seconds) during which the camera will decelerate to the zero speed.",
min_value = 0.0
)]
#[visit(optional)]
pub deceleration_time: InheritableVariable<f32>,
#[reflect(
description = "A coefficient, that defines how fast the camera will respond to pressed keys.",
min_value = 0.01,
max_value = 1.0
)]
#[visit(optional)]
pub reactivity: InheritableVariable<f32>,
#[reflect(hidden)]
#[visit(optional)]
pub velocity: InheritableVariable<Vector3<f32>>,
#[reflect(hidden)]
#[visit(optional)]
pub target_velocity: InheritableVariable<Vector3<f32>>,
#[reflect(hidden)]
#[visit(skip)]
move_forward: bool,
pub acceleration_coeff: f32,
#[reflect(hidden)]
#[visit(skip)]
move_backward: bool,
pub move_forward: bool,
#[reflect(hidden)]
#[visit(skip)]
move_left: bool,
pub move_backward: bool,
#[reflect(hidden)]
#[visit(skip)]
move_right: bool,
pub move_left: bool,
#[reflect(hidden)]
#[visit(skip)]
pub move_right: bool,
}
impl Default for FlyingCameraController {
fn default() -> Self {
Self {
camera: Default::default(),
yaw: Default::default(),
pitch: Default::default(),
speed: 5.0.into(),
@@ -92,7 +164,7 @@ impl Default for FlyingCameraController {
deceleration_curve: Curve::from(vec![
CurveKey::new(
0.0,
1.0,
0.0,
CurveKeyKind::Cubic {
left_tangent: 0.0,
right_tangent: 0.0,
@@ -100,7 +172,7 @@ impl Default for FlyingCameraController {
),
CurveKey::new(
1.0,
0.0,
1.0,
CurveKeyKind::Cubic {
left_tangent: 0.0,
right_tangent: 0.0,
@@ -108,6 +180,12 @@ impl Default for FlyingCameraController {
),
])
.into(),
acceleration_time: 0.25.into(),
deceleration_time: 1.0.into(),
velocity: Default::default(),
target_velocity: Default::default(),
acceleration_coeff: 0.0,
reactivity: 0.3.into(),
move_forward: false,
move_backward: false,
move_left: false,
@@ -157,40 +235,59 @@ impl ScriptTrait for FlyingCameraController {
}
fn on_update(&mut self, context: &mut ScriptContext) {
if let Some(pivot) = context.scene.graph.try_get_mut(*self.camera) {
pivot
.local_transform_mut()
.set_rotation(UnitQuaternion::from_axis_angle(
&Vector3::x_axis(),
*self.pitch,
));
}
let mut new_velocity = Vector3::default();
let this = &mut context.scene.graph[context.handle];
this.local_transform_mut()
.set_rotation(UnitQuaternion::from_axis_angle(
&Vector3::y_axis(),
*self.yaw,
));
let mut velocity = Vector3::default();
if self.move_forward {
velocity += this.look_vector();
new_velocity += this.look_vector();
}
if self.move_backward {
velocity -= this.look_vector();
new_velocity -= this.look_vector();
}
if self.move_left {
velocity += this.side_vector();
new_velocity += this.side_vector();
}
if self.move_right {
velocity -= this.side_vector();
new_velocity -= this.side_vector();
}
if let Some(normalized_velocity) = velocity.try_normalize(f32::EPSILON) {
this.local_transform_mut()
.offset(normalized_velocity.scale(*self.speed * context.dt));
if let Some(new_normalized_velocity) = new_velocity.try_normalize(f32::EPSILON) {
self.acceleration_coeff = (self.acceleration_coeff
+ context.dt / self.acceleration_time.max(context.dt))
.min(1.0);
*self.target_velocity = new_normalized_velocity.scale(
*self.speed
* self.acceleration_curve.value_at(self.acceleration_coeff)
* context.dt,
);
} else {
self.acceleration_coeff = (self.acceleration_coeff
- context.dt / self.deceleration_time.max(context.dt))
.max(0.0);
if let Some(normalized_velocity) = self.target_velocity.try_normalize(f32::EPSILON) {
*self.target_velocity = normalized_velocity.scale(
*self.speed
* self.deceleration_curve.value_at(self.acceleration_coeff)
* context.dt,
);
} else {
*self.target_velocity = Vector3::zeros();
}
}
self.velocity
.follow(&self.target_velocity, *self.reactivity);
let yaw = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), *self.yaw);
this.local_transform_mut()
.set_rotation(
UnitQuaternion::from_axis_angle(
&UnitVector3::new_normalize(yaw * Vector3::x()),
*self.pitch,
) * yaw,
)
.offset(*self.velocity);
}
fn id(&self) -> Uuid {