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increased precision of normal map in gbuffer
- fixes annoying banding issues all over the place in the renderer at the cost of increased memory usage and memory bandwidth requirements
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@@ -95,7 +95,7 @@ impl GBuffer {
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)?;
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let normal_texture = server.create_2d_render_target(
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"GBufferNormalTexture",
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PixelKind::RGBA8,
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PixelKind::RGBA16F,
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width,
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height,
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)?;
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