increased precision of normal map in gbuffer

- fixes annoying banding issues all over the place in the renderer at the cost of increased memory usage and memory bandwidth requirements
This commit is contained in:
Dmitry Stepanov
2025-10-14 21:04:35 +03:00
parent 8fcda35665
commit 3558828b80
+1 -1
View File
@@ -95,7 +95,7 @@ impl GBuffer {
)?;
let normal_texture = server.create_2d_render_target(
"GBufferNormalTexture",
PixelKind::RGBA8,
PixelKind::RGBA16F,
width,
height,
)?;