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changelog for 1.0.0-rc.1
This commit is contained in:
+302
-336
@@ -4,7 +4,88 @@ First release-candidate version (unreleased).
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## Fixed
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||||
- Fixed performance issues when deleting an object in the editor
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- Use ambient occlusion from material info in ambient lighting shader
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- Fixed skybox editing in scene settings
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- Fix build window (handle stderr and stdout in different threads)
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- Fixed ssao rendering
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- Exit build mode after successful build
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- Prevent loss of piped data due to BufReader dropping
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- Fixed cube texture to use only one size parameter instead width+height
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- Fixed layout of resource property editor
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- Fixed reflection probe rendering with fxaa enabled
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- Add details to FieldTypeDoesNotMatch error to improve warnings
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- Check if a property can be cloned/pasted in the inspector
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- Fixed box selection in the editor
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- Improved selection order in the editor
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- Context menu handling for various inspectors
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- Fixed smart placement for move interaction mode
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- Fixed grid blending issues
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- Fail-safe shader/material handling when rendering
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- Fixed incorrect sampler params
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- Prevent clamping for infinite available size in UI
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- Fixed axes colors for grid shader
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- Adjust grid cell size to match grid snapping options
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- Support all three major plane orientations (oXZ,oXY,oYZ) in grid shader
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- Improved selection in the editor
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- Fixed incorrect viewport handling for camera render targets
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- Do not crash if render data couldn't be created, return an error instead
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- Filter out editor-specific scene nodes when using camera preview
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- Remove render data for destroyed cameras
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- Use separate render target for camera preview in the editor
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- Added missing tab labels for 'Settings' and 'Navmesh' panels
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- Added missing interaction modes shortcuts for terrain and navmesh
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- Fixed terrain holes incorrect command name
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- Making relative paths for loading and saving scenes
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- Remove redundant BrushMacro method remove_cell
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- Highlight allowed types better in the node selector
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- Use typed_ref/mut methods in graph indexing impl
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- Show/hide camera preview image
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- Fixed interaction mode order in the toolbar to follow indices: 1..6
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- Fixed distance sorting for meshes
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- Collect only supported resources + ignore resources from excluded dirs
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- Fixed render order to be back-to-front for correct blending
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- Improved gizmo and exposed scale in editor settings
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- Prevented the camera frustum in debug draw from being scaled
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- Improved camera focus distance to be less close to the object
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- Correcting make_relative_path and scene saving logic.
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- Allowing make_relative_path to accept non-existing files
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- Improving error reporting for missing InspectorEnvironment
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- Fixed scene gizmo lighting
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- Fixed crash when an invalid asset is drag-dropped onto a surface field
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- Fixed crash when an empty string is used in the asset browser search
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- Fixed crash when CSM near and far values are superimposed
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- Fixed documentation for VisitError::NotSupportedFormat
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- Made "Show in explorer" work on other OS's
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- More concise naming for Reflect methods
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- Handle UI scaling in Screen Widget
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- Fixed potential crash in the editor
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- Improved performance of dynamic drawing methods
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- Fixed resource registration
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- Fixed deadlock when loading a resource
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- Preserve global transform when reparenting scene nodes
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- Fixed misleading docs
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- Fixing minimization for windows.
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- Fixed distance sorting
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- Reset editor camera rotation when in 2d mode
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- Fixed matrix2 deserialization
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- Fixing cut-off text in tooltips
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- Protecting against resource deadlock
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- Hold mutex locks as short as possible to prevent deadlocks
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- Use blocking resource registry updating where possible
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- Correcting terrain hole mask bug
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- Fixed asset item context menu not showing on rmb click
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- Do not try to reload unsupported resources.
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- Moving plugin and script handling to before node handling, to fix teleportation glitch
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- Print error message instead of silently writing an error to the resource
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- Use trait upcasting and remove `as_any` for `ResourceData`
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- Fixed usages of ResourceKind
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- Fixed asset preview generation
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- Fixed built-in resource handles deserialization
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- Ability to create metadata files
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- Proper headless mode
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- Hide asset preview if there's no actual preview data for it
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- Fixed gltf shader
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- Fixed incorrect syncing of modified flag in property editor
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- Prevent annoying message spam when import options is missing for asset
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- Fixed ambient lighting in case of non-skybox lighting
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@@ -21,35 +102,109 @@ First release-candidate version (unreleased).
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- Handle invalid aabb/division by zero when doing camera fitting
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- Fixed menu item content alignment + `make_menu_splitter` helper
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- Reset visual state of a selected option in the dropdown list on select
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- fixed asset preview update when a resource changes
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- significantly reduced annoying visual lag when generating asset previews
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- correctly detach content of control panels of various entities
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- fixed text alignment in various places in the editor
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- fixed asset preview
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- do not stop deserialization on invalid resource refs
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- fixed inability to add animation track for a node
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- better lighting for asset preview
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- fixed torus faces orientation
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- fixed deferred preview generation for assets in asset selector
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- fixed `Option::None` serialization
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- fixed camera picking issues
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- do not change resource uuid when moving it in the editor
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- Fixed asset preview update when a resource changes
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- Significantly reduced annoying visual lag when generating asset previews
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- Correctly detach content of control panels of various entities
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- Fixed text alignment in various places in the editor
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- Fixed asset preview
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- Do not stop deserialization on invalid resource refs
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- Fixed inability to add animation track for a node
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- Better lighting for asset preview
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- Fixed torus faces orientation
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- Fixed deferred preview generation for assets in asset selector
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- Fixed `Option::None` serialization
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- Fixed camera picking issues
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- Do not change resource uuid when moving it in the editor
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- Log window improvements + fixes
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- fixed crash when trying to select text in the text box via double click
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- fixed resource movement in the asset browser
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- fixed incorrect position of dragndrop preview when dpi scaling is used
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- update asset preview if the asset changes
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- properly handle added/removed resources to/from the resource registry
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- use correct material in `MaterialFieldEditor`
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- fixed crash in case of invalid material resource used in ui renderer
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- fixed request of built-in resources in the resource manager
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- fixed incorrect color space in standard forward pass of standard shaders
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- fixed black screen bug when saving a scene with active camera preview
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- prevent deadlock when trying to get a debug name for gpu texture
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- fixed incorrect ambient lighting calculation
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- Fixed crash when trying to select text in the text box via double click
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- Fixed resource movement in the asset browser
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- Fixed incorrect position of dragndrop preview when dpi scaling is used
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- Update asset preview if the asset changes
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- Properly handle added/removed resources to/from the resource registry
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- Use correct material in `MaterialFieldEditor`
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- Fixed crash in case of invalid material resource used in ui renderer
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- Fixed request of built-in resources in the resource manager
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- Fixed incorrect color space in standard forward pass of standard shaders
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- Fixed black screen bug when saving a scene with active camera preview
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- Prevent deadlock when trying to get a debug name for gpu texture
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- Fixed incorrect ambient lighting calculation
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- Reduced memory usage when generating asset previews
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- Clamp anisotropy in `[1.0; 16.0]` range to prevent video driver errors
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## Added
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- Added image-based lighting (IBL)
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- Name for gpu buffers
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- Named gpu textures
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- Ability to specify mip level for frame buffer attachments
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- `GraphicsServer::create_cube_render_target`
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- Added runs to FormattedText
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- `Texture::new_cube_render_target`
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- Environment mapping
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- Reflection probe node
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- `fyrox_widgetData` built-in property group
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- Ability to specify custom shaders for widgets
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- Documentation and helper methods for colliders
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- Implementing Debug and Display for BitMask.
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- Brdf lut generator
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- Ability to copy/paste values in the editor setting's inspector
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- `UserInterface::has_descendant_or_equal`
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- `Inspector::handle_context_menu_simple`
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- `GpuShader` entity
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- `Reflect::try_clone_box`
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- Ability to copy/paste values in inspector
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- Added `is_significant` method for editor commands
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- Show grid in 2d mode in the editor
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- Docking manager for asset browser
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- Echo popup messages
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- `Copy Value` + `Paste Value` options in context menu of `Inspector`
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- Collect property paths in the inspector widget
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- `UserInterface::send_messages` to send multiple messages at once
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- Implemented `BorrowAs` trait for widget handles
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- Enhanced tile set editing, copying pages
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- Debug impl for NodeHandleMap
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- Movable scene tabs
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- `GraphicsServer::generate_mipmap`
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- `RendererResources` with pre-loaded resources
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- Ability to specify the face of the cube map in frame buffer attachment
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- Environment cube map prefilter shader
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- Blanket impl for ScriptMessagePayload replaced with derive macro
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- Print allowed type name in the node selector + do type checking
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- Ability to set derived handle types in the handle editor
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- Dynamically typed script messages
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- Added a setting to modify editor camera's mouse sensitivity
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- `Reflect::fields_info_mut` + optimizations
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- More methods for handles accessed via reflection
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- Improvements to autotiling
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- Multithreaded wave function collapse
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- Adding empty tiles to tile map brush
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- Render target for cameras
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- Thread sleep in headless executor
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- `ResourceLoader::convert` impl for native scenes
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- Added `ResourceIo::copy_file` method
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- Added visitor version number
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- Added option to use %MANIFEST_DIR% to open IDE in project manager
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- Add render mask to Base node
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- Docs improvements for serialization
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- Universal `Visitor::load_from_memory` with format autodetection
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- Tests for `move_resource`
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- Integration tests for fyrox-resource
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- Adding support for kinematic physics
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- `RG16F` texture format
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- Allow user to change editor icon and customize window title
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- Tooltip for material resources in the material editor
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- Ability to fetch memory usage by the graphics server
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- Ability to disable asset convertion when exporting a project
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- Convert ui scenes to binary format when exporting a project
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- Print warning messages in the log when setting terrain height map
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- Resource registry `ResourceManager::register` + `ResourceManager::uuid_to_path` methods
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- Introducing multi-window docking tiles
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- Resource registry
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- `ResourceIo::write_file` + rename `FileLoadError->FileError`
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- `ResourceLoadersContainer::is_supported_resource`
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- Show selected path in the main window of the asset browser
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- Uuids for resources
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- Ascii reader and writer for visitor
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- Added `#[inline]` attributes for ui drawing methods
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- Configurable fadeout margin for particle systems
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- Fyrox-graphics documentation
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@@ -61,363 +216,174 @@ First release-candidate version (unreleased).
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- Placeholder icon for resources without preview generator
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- Added placeholder icon for asset items whose preview is being generated
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- Loading scenes list window when loading scenes in the editor
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- async loading for game and ui scenes in the editor
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- ability to specify special title for root item in the filebrowser widget
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- ability to paste properties in resource inspector
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- ability to inspect and edit supported assets in inspector
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- footer attachment point for inspector plugin
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- Async loading for game and ui scenes in the editor
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- Ability to specify special title for root item in the filebrowser widget
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- Ability to paste properties in resource inspector
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- Ability to inspect and edit supported assets in inspector
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- Footer attachment point for inspector plugin
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- `AssetSelection` + inspect asset import options in standard Inspector
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- helper methods for selection downcasting
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- ability to move a folder with resource in the resource manager
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- configurable depth for `walk_directory` method
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- asset rename dialog improvements
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- ability to rename assets in the asset browser
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- add small margin for asset preview
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- skybox api improvements
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- added folder icon for file browser
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- ability to select environment light source for scenes
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- Helper methods for selection downcasting
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- Ability to move a folder with resource in the resource manager
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- Configurable depth for `walk_directory` method
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- Asset rename dialog improvements
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- Ability to rename assets in the asset browser
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- Add small margin for asset preview
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- Skybox api improvements
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- Added folder icon for file browser
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- Ability to select environment light source for scenes
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- `Brush` helper methods
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- better navigation in the asset browser
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- ability to enable or disable debug names for GPU objects
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- added confirmation dialog for asset deletion
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- use checkerboard background for asset preview tooltips
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- improved texture property editor
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- increased size of material preview
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- preview for surface data editor
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- preview for material property editor
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- magnified asset preview for resource property editor
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- show asset preview in resource field editor
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- texture property editor improvements
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- Better navigation in the asset browser
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- Ability to enable or disable debug names for GPU objects
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||||
- Added confirmation dialog for asset deletion
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- Use checkerboard background for asset preview tooltips
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- Improved texture property editor
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- Increased size of material preview
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- Preview for surface data editor
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- Preview for material property editor
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- Magnified asset preview for resource property editor
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- Show asset preview in resource field editor
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- Texture property editor improvements
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- `AssetSelectorWindowBuilder::build_for_type_and_open`
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- ability to disable size sync of `Image` widget with its texture
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- helper function `make_pick_button`
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- generate preview for items in asset selector
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- asset selector
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||||
- helper methods for `ResourceState`
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- direct immutable access to underlying container for ResourceRegistry
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- Ability to disable size sync of `Image` widget with its texture
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||||
- Helper function `make_pick_button`
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- Generate preview for items in asset selector
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- Asset selector
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- Helper methods for `ResourceState`
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- Direct immutable access to underlying container for ResourceRegistry
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- `ResourceManager::can_resource_be_moved`
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- highlight asset item when it accepts drop
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- check for drop content in the file browser to show correct cursor icon
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||||
- custom `accepts_drop` for `AssetItem` that checks if drop is possible
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||||
- allow to define custom drop response method on ui widgets
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||||
- improved visual style of `AssetItem`
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||||
- ability to move a folder when dropping it to some other folder
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||||
- ability to move a resource by dropping it to a folder asset item
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||||
- ability to move a resource by path without loading it
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||||
- Highlight asset item when it accepts drop
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||||
- Check for drop content in the file browser to show correct cursor icon
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||||
- Custom `accepts_drop` for `AssetItem` that checks if drop is possible
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||||
- Allow to define custom drop response method on ui widgets
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||||
- Improved visual style of `AssetItem`
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||||
- Ability to move a folder when dropping it to some other folder
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||||
- Ability to move a resource by dropping it to a folder asset item
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||||
- Ability to move a resource by path without loading it
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||||
- `impl Display for FileError`
|
||||
- `ResourceRegistry::remove_metadata`
|
||||
- `ResourceIo::delete_file+delete_file_sync`
|
||||
- `UntypedResource::type_uuid_non_blocking`
|
||||
- ability to specify pre and post visit method calls for visitor codegen
|
||||
- ability to try get resource manager state lock for the given time period
|
||||
- Ability to specify pre and post visit method calls for visitor codegen
|
||||
- Ability to try get resource manager state lock for the given time period
|
||||
- Style api improvements
|
||||
- Ability to re-bind styled properties of widgets in the editor
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||||
- Joint motors
|
||||
- Show graphics server memory usage in the editor's rendering statistics
|
||||
|
||||
## Changed
|
||||
|
||||
- Use scene skybox if there's no specific environment map
|
||||
- Do not prevent building without the opened scene
|
||||
- Remove dependency on status code 101 (which is cargo specific, while built-tool has tool-agnostic design)
|
||||
- Detached renderer from scene's `Camera`
|
||||
- Moved sky box to scene from camera
|
||||
- Enable seamless cube map filtering by default
|
||||
- Include breadcrumb into VisitError:RegionDoesNotExist
|
||||
- Moved all shaders into a centralized storage
|
||||
- Moved opengl-specific code to `fyrox-graphics-gl`
|
||||
- Build tool now streams both stdout and stderr
|
||||
- Increased window size and inspector name column width in settings
|
||||
- Smart selection of corner arc subdivision when drawing borders
|
||||
- Recalculate clip bounds only for changed widgets
|
||||
- Allow engine user control default editor settings
|
||||
- Use `MaterialResource` in widgets instead of `UntypedResource`
|
||||
- Refactored ui renderer to use materials
|
||||
- Documented keyboard focus
|
||||
- Separate brush for highlighting widgets with keyboard focus
|
||||
- Prevent selection of asset items while holding alt
|
||||
- Moved material/shaders to `fyrox-material` crate
|
||||
- Use separate struct for args for `InspectorContext::from_object` func
|
||||
- Include all nodes that produces render data in camera picking in editor
|
||||
- Convert assets to their most efficient version when exporting a project
|
||||
- Reducing dependencies of fyrox-autotile
|
||||
- Use sampler+texture pair instead of old-fashioned combined texture
|
||||
- Migrate to latest winit/glutin/rapier
|
||||
- Disable texture lod bias for wasm builds
|
||||
- Moved `set_panic_hook` to engine initialization for wasm builds
|
||||
- Disable picking restriction for menus and context menus
|
||||
- Change layout of command stack panel
|
||||
- Save ui scenes in ascii mode by default
|
||||
- Normalize paths before passing them to `ResourceManager::request`
|
||||
- Close a menu by clicking on the menu item.
|
||||
- Improved docs of `Resource::data_ref`
|
||||
- Split `FieldInfo` into two parts `FieldInfo` + `FieldMetadata`
|
||||
- Moving control panels to inspector head
|
||||
- Merged `DerivedEntityListProvider` trait into `Reflect` trait
|
||||
- Refactored node handle property editor to accept typed handles
|
||||
- Register property editors for scene/ui node handles
|
||||
- Refactored `NodeHandlePropertyEditorDefinition` to accept generic type
|
||||
- Use typed handles in 2d joints
|
||||
- Less bright icons for scene nodes
|
||||
- Do not recreate render target for asset preview if preview is collapsed
|
||||
- Explicitly disabled unsupported render passes in standard widget shader
|
||||
- Reduced contrast of the text/images in the default dark theme
|
||||
- Do not save `NEED_SYNC` flag when serializing an inheriable variable
|
||||
- Correcting how ScriptPropertyEditorDefinition accesses environment
|
||||
- Refactor resource manager to use hash map for resources
|
||||
- Use stable ids when serializing rc/arc
|
||||
- Isolated visitor's reader and writer into separate entities
|
||||
- Reversing generate_free_handles to match spawn
|
||||
- Refactored resource system to use uuids instead of path where possible
|
||||
- Track vertex/fragment shader line location
|
||||
- Tidy up menus in the editor
|
||||
- Vector flattened structure for serialization
|
||||
- Close dropdown lists on selection
|
||||
- Open context menus on rmb-up event instead of rmb-down
|
||||
- Beautifying bitfield widget
|
||||
- Adding adjustable warning messages to autotile failures
|
||||
- Select asset item by rmb click
|
||||
- Expose instance id in the inspector
|
||||
- Use doc comment for property description
|
||||
- Expose more properties in the inspector
|
||||
- Unhide node's global transform in the inspector
|
||||
- keep the editor active until it loads all the queued scenes
|
||||
- use special root title for project's root folder in the asset browser
|
||||
- override title for the root item in the asset browser
|
||||
- only show folders that in the registry in the asset browser's dir viewer
|
||||
- show only content from the resource registry in the asset browser
|
||||
- use command-based approach when editing resources in the inspector
|
||||
- use respective command to change selection in the asset browser
|
||||
- save the resource data on change in the inspector
|
||||
- hide asset previewer for assets without a preview
|
||||
- moved asset preview to the inspector
|
||||
- moved selection-specific code to selection itself
|
||||
- show pretty type name in resource creator
|
||||
- search in resource registry when searching in the asset browser
|
||||
- better validation for file name when doing move
|
||||
- do not allow to delete built-in resources
|
||||
- Keep the editor active until it loads all the queued scenes
|
||||
- Use special root title for project's root folder in the asset browser
|
||||
- Override title for the root item in the asset browser
|
||||
- Only show folders that in the registry in the asset browser's dir viewer
|
||||
- Show only content from the resource registry in the asset browser
|
||||
- Use command-based approach when editing resources in the inspector
|
||||
- Use respective command to change selection in the asset browser
|
||||
- Save the resource data on change in the inspector
|
||||
- Hide asset previewer for assets without a preview
|
||||
- Moved asset preview to the inspector
|
||||
- Moved selection-specific code to selection itself
|
||||
- Show pretty type name in resource creator
|
||||
- Search in resource registry when searching in the asset browser
|
||||
- Better validation for file name when doing move
|
||||
- Do not allow to delete built-in resources
|
||||
- Improved FormattedText
|
||||
- use flat gray color background for asset previews
|
||||
- green color for `add resource` button
|
||||
- disable `duplicate` and `dependencies` context menu items for folders
|
||||
- use calculated local instead of screen position when setting new desired position after toggling of a view
|
||||
- bring selected item into view in the list view when arrow navigating
|
||||
- use texture property editor for texture bindings in material editor
|
||||
- use helper methods in resource property editor
|
||||
- increased margin on `Stop` button in build window
|
||||
- improved validation when moving a resource
|
||||
- check if a resource can be moved when moving an asset in asset browser
|
||||
- moved tooltip from asset item to its text field
|
||||
- make paths os-independent and canonical when moving a resource
|
||||
- do not allow to create a resource outside of the data folder
|
||||
- allow to use build tool with executable that doesn't expect "--" as passthrough marker
|
||||
- build tools: delegate stderr to Log
|
||||
- removed redundant empty impls of InteractionMode trait
|
||||
- share fbx materials as much as possible
|
||||
- Use flat gray color background for asset previews
|
||||
- Green color for `add resource` button
|
||||
- Disable `duplicate` and `dependencies` context menu items for folders
|
||||
- Use calculated local instead of screen position when setting new desired position after toggling of a view
|
||||
- Bring selected item into view in the list view when arrow navigating
|
||||
- Use texture property editor for texture bindings in material editor
|
||||
- Use helper methods in resource property editor
|
||||
- Increased margin on `Stop` button in build window
|
||||
- Improved validation when moving a resource
|
||||
- Check if a resource can be moved when moving an asset in asset browser
|
||||
- Moved tooltip from asset item to its text field
|
||||
- Make paths os-independent and canonical when moving a resource
|
||||
- Do not allow to create a resource outside of the data folder
|
||||
- Allow to use build tool with executable that doesn't expect "--" as passthrough marker
|
||||
- Build tools: delegate stderr to Log
|
||||
- Removed redundant empty impls of InteractionMode trait
|
||||
- Share fbx materials as much as possible
|
||||
- Store a style handle in the widget
|
||||
|
||||
## Removed
|
||||
|
||||
- correct memory usage by a buffer when changing its content
|
||||
- reduced memory usage when generating asset previews
|
||||
- use `f32` to calculate memory usage in megabytes
|
||||
- clamp anisotropy in `[1.0; 16.0]` range to prevent video driver errors
|
||||
- show graphics server memory usage in the editor's rendering statistics
|
||||
- ability to fetch memory usage by the graphics server
|
||||
- tooltip for material resources in the material editor
|
||||
- fixed layout of resource property editor
|
||||
- allow user to change editor icon and customize window title
|
||||
- fixed performance issues when deleting an object in the editor
|
||||
- use ambient occlusion from material info in ambient lighting shader
|
||||
- always update irradiance/specular convolutions at the first frame
|
||||
- added image-based lighting (IBL)
|
||||
- name for gpu buffers
|
||||
- named gpu textures
|
||||
- fixed ssao rendering
|
||||
- moved all shaders into a centralized storage
|
||||
- removed resource duplicates
|
||||
- `RendererResources` with pre-loaded resources
|
||||
- ability to specify the face of the cube map in frame buffer attachment
|
||||
- environment cube map prefilter shader
|
||||
- blanket impl for ScriptMessagePayload replaced with derive macro
|
||||
- use scene skybox if there's no specific environment map
|
||||
- fixed data type for rg16f texture
|
||||
- brdf lut generator
|
||||
- `RG16F` texture format
|
||||
- enable seamless cube map filtering by default
|
||||
- fixed ambient light shader
|
||||
- `GraphicsServer::generate_mipmap`
|
||||
- ability to specify mip level for frame buffer attachments
|
||||
- fixed skybox editing in scene settings
|
||||
- fix build window (handle stderr and stdout in different threads)
|
||||
- moved sky box to scene from camera
|
||||
- dynamically typed script messages
|
||||
- fixed reflection probe rendering with fxaa enabled
|
||||
- include breadcrumb into VisitError:RegionDoesNotExist
|
||||
- allow engine user control default editor settings
|
||||
- exit build mode after successful build
|
||||
- prevent loss of piped data due to BufReader dropping
|
||||
- build tool now streams both stdout and stderr
|
||||
- `GraphicsServer::create_cube_render_target`
|
||||
- Introducing runs to FormattedText
|
||||
- do not prevent building without the opened scene
|
||||
- remove dependency on status code 101 (which is cargo specific, while built-tool has tool-agnostic design)
|
||||
- `Texture::new_cube_render_target`
|
||||
- fixed cube texture to use only one size parameter instead width+height
|
||||
- detached renderer from scene's `Camera`
|
||||
- environment mapping
|
||||
- reflection probe node
|
||||
- add details to FieldTypeDoesNotMatch error to improve warnings
|
||||
- moved opengl-specific code to `fyrox-graphics-gl`
|
||||
- use `MaterialResource` in widgets instead of `UntypedResource`
|
||||
- moved material/shaders to `fyrox-material` crate
|
||||
- refactored ui renderer to use materials
|
||||
- `fyrox_widgetData` built-in property group
|
||||
- ability to specify custom shaders for widgets
|
||||
- ability to copy/paste values in the editor setting's inspector
|
||||
- context menu handling for various inspectors
|
||||
- `UserInterface::has_descendant_or_equal`
|
||||
- `Inspector::handle_context_menu_simple`
|
||||
- check if a property can be cloned/pasted in the inspector
|
||||
- echo popup messages
|
||||
- ability to copy/paste values in inspector
|
||||
- `Reflect::try_clone_box`
|
||||
- `Copy Value` + `Paste Value` options in context menu of `Inspector`
|
||||
- collect property paths in the inspector widget
|
||||
- use separate struct for args for `InspectorContext::from_object` func
|
||||
- fixed box selection in the editor
|
||||
- improved selection order in the editor
|
||||
- improved selection in the editor
|
||||
- include all nodes that produces render data in camera picking in editor
|
||||
- fixed smart placement for move interaction mode
|
||||
- added `is_significant` method for editor commands
|
||||
- fixed grid blending issues
|
||||
- fixed axes colors for grid shader
|
||||
- adjust grid cell size to match grid snapping options
|
||||
- show grid in 2d mode in the editor
|
||||
- support all three major plane orientations (oXZ,oXY,oYZ) in grid shader
|
||||
- fixed incorrect viewport handling for camera render targets
|
||||
- do not crash if render data couldn't be created, return an error instead
|
||||
- show/hide camera preview image
|
||||
- `UserInterface::send_messages` to send multiple messages at once
|
||||
- filter out editor-specific scene nodes when using camera preview
|
||||
- remove render data for destroyed cameras
|
||||
- use separate render target for camera preview in the editor
|
||||
- Added missing tab labels for 'Settings' and 'Navmesh' panels
|
||||
- Added missing interaction modes shortcuts for terrain and navmesh
|
||||
- Fixed terrain holes incorrect command name
|
||||
- Removed temporary mouse_user_sensitivity variable
|
||||
- Fixed interaction mode order in the toolbar to follow indices: 1..6
|
||||
- Added a setting to modify editor camera's mouse sensitivity
|
||||
- render target for cameras
|
||||
- ability to disable asset convertion when exporting a project
|
||||
- convert ui scenes to binary format when exporting a project
|
||||
- fixed distance sorting for meshes
|
||||
- fixed render order to be back-to-front for correct blending
|
||||
- Thread sleep in headless executor
|
||||
- convert assets to their most efficient version when exporting a project
|
||||
- collect only supported resources + ignore resources from excluded dirs
|
||||
- Fixed focus broken following scale addition
|
||||
- Improved gizmo and exposed scale in editor settings
|
||||
- Prevented the camera frustum in debug draw from being scaled
|
||||
- Improved focus distance to be less close to the object
|
||||
- Fixed crash when an invalid asset is drag-dropped onto a surface field
|
||||
- Fixed crash when an empty string is used in the asset browser search
|
||||
- Fixed crash when CSM near and far values are superimposed
|
||||
- fixed gltf shader
|
||||
- `ResourceLoader::convert` impl for native scenes
|
||||
- added `ResourceIo::copy_file` method
|
||||
- fixed documentation for VisitError::NotSupportedFormat
|
||||
- made "Show in explorer" work on other OS's
|
||||
- use enum for a visitor version
|
||||
- use visitor's version number when deserializing vectors
|
||||
- added visitor version number
|
||||
- added option to use %MANIFEST_DIR% to open IDE in project manager
|
||||
- do not save `NEED_SYNC` flag when serializing an inheriable variable
|
||||
- use stable ids when serializing rc/arc
|
||||
- Handle UI scaling in Screen Widget
|
||||
- fixed potential crash in the editor
|
||||
- open context menus on rmb-up event instead of rmb-down
|
||||
- working vector flattened structure
|
||||
- save ui scenes in ascii mode by default
|
||||
- fixed distance sorting
|
||||
- reset editor camera rotation when in 2d mode
|
||||
- tests for `calculate_sorting_index`
|
||||
- write empty children section on the same line for ascii mode
|
||||
- fixed matrix2 deserialization
|
||||
- removed invalid assertions + code cleanup
|
||||
- Moving render_mask check into should_be_rendered
|
||||
- flatten vector structure at serialization stage
|
||||
- Add render mask to Base
|
||||
- Fixing cut-off text in tooltips
|
||||
- Protecting against resource deadlock
|
||||
- hold mutex locks as short as possible to prevent deadlocks
|
||||
- use blocking resource registry updating where possible
|
||||
- docs improvements for serialization
|
||||
- Correcting terrain hole mask bug
|
||||
- universal `Visitor::load_from_memory` with format autodetection
|
||||
- print warning messages in the log when setting terrain height map
|
||||
- Fixing potential panic in `patch_error_message`
|
||||
- select asset item by rmb click
|
||||
- fixed asset item context menu not showing on rmb click
|
||||
- separate magic for binary and ascii formats
|
||||
- ascii reader for visitor
|
||||
- Documentation and helper methods for colliders
|
||||
- Implementing Debug and Display for BitMask.
|
||||
- experimental ascii writer for visitor
|
||||
- Reversing generate_free_handles to match spawn
|
||||
- isolated visitor's reader and writer into separate entities
|
||||
- split visitor module into multiple modules
|
||||
- do not try to reload unsupported resources.
|
||||
- Moving plugin and script handling to before node handling, to fix teleportation glitch
|
||||
- fixed default path for resource registry
|
||||
- removed invalid assertions
|
||||
- removed redundant `ResourceLoaderAsAny` trait
|
||||
- print error message instead of silently writing an error to the resource
|
||||
- use trait upcasting and remove `as_any` for `ResourceData`
|
||||
- fixed usages of ResourceKind
|
||||
- fixed asset preview generation
|
||||
- fixed built-in resource handles deserialization
|
||||
- always load the resources using paths
|
||||
- tests for `move_resource`
|
||||
- ability to exclude folders from resource registry
|
||||
- ability to create metadata files
|
||||
- normalize paths before passing them to `request`
|
||||
- fixed resource registration + fixed deadlock when loading a resource
|
||||
- do not block forever if a resource registry is unavailable
|
||||
- integration tests for fyrox-resource
|
||||
- returned `try_request` + added docs for type guarantees
|
||||
- Correcting how ScriptPropertyEditorDefinition accesses environment
|
||||
- allow calling `request_load_registry` directly
|
||||
- Adding support for kinematic physics
|
||||
- refactor resource manager to use hash map for resources
|
||||
- refactored resource system to use uuids instead of path where possible
|
||||
- resource registry `register` + `uuid_to_path` methods
|
||||
- Beautifying bitfield widget
|
||||
- uuids for resources
|
||||
- Introducing multi-window docking tiles
|
||||
- proper headless mode
|
||||
- resource registry
|
||||
- `ResourceIo::write_file` + rename `FileLoadError->FileError`
|
||||
- `ResourceLoadersContainer::is_supported_resource`
|
||||
- hide asset preview if there's no actual preview data for it
|
||||
- Adding adjustible warning messages to autotile failures
|
||||
- show selected path in the main window of the asset browser
|
||||
- docking manager for asset browser
|
||||
- `GpuShader` entity
|
||||
- Reducing dependencies of fyrox-autotile
|
||||
- moved sampler enums to the respective module
|
||||
- use sampler+texture pair instead of old-fashioned combined texture
|
||||
- defaults for gpu sampler
|
||||
- fixed incorrect sampler params
|
||||
- Prevent clamping for infinite available size
|
||||
- added gpu sampler to fyrox-graphics
|
||||
- Close a menu by clicking on the menu item.
|
||||
- removed wasm-unsupported `set_border_color` of gpu texture
|
||||
- removed `get_image+read_pixels` methods from gpu texture
|
||||
- improved performance of dynamic drawing methods
|
||||
- fixed misleading docs
|
||||
- Fixing minimization for windows.
|
||||
- track vertex/fragment shader line location
|
||||
- fail-safe shader/material handling when rendering
|
||||
- improved docs of `Resource::data_ref`
|
||||
- removed impls for `field/field_mut`
|
||||
- more concise naming for Reflect methods
|
||||
- removed redundant codegen for field/field_mut methods
|
||||
- Correcting make_relative_path and scene saving logic.
|
||||
- Allowing make_relative_path to accept non-existing files
|
||||
- Improving error reporting for missing InspectorEnvironment
|
||||
- removed `Relfect::fields/fields_mut` methods
|
||||
- `Reflect::fields_info_mut` + optimizations
|
||||
- Making relative paths for loading and saving scenes
|
||||
- split `FieldInfo` into two parts `FieldInfo` + `FieldMetadata`
|
||||
- Movable scene tabs
|
||||
- removed `owner_type_id` field from `FieldInfo`
|
||||
- removed redundant `type_name` field from `FieldInfo`
|
||||
- implemented `BorrowAs` trait for widget handles
|
||||
- Moving control panels to inspector head
|
||||
- Remove redundant BrushMacro method remove_cell
|
||||
- Enhanced tile set editing, copying pages
|
||||
- use typed handles in 2d joints
|
||||
- merged `DerivedEntityListProvider` trait into `Reflect` trait
|
||||
- fixed BorrowAs trait declaration by adding associated type
|
||||
- highlight allowed types better in the node selector
|
||||
- print allowed type name in the node selector + do type checking
|
||||
- use typed_ref/mut methods in graph indexing impl
|
||||
- generic impl for BorrowAs trait for 1:1 borrowin
|
||||
- use `BorrowAs` trait for scene node handles + renaming
|
||||
- experimental `BorrowAs` trait
|
||||
- removed `Downcast` trait, replaced with `define_as_any_trait` macro
|
||||
- ability to set derived handle types in the handle editor
|
||||
- tests for derived types
|
||||
- Improvements to autotiling
|
||||
- fixed proc macro for `DerivedEntityListProvider` trait
|
||||
- fixed mapping of inheriable derived handles
|
||||
- supply correct type to hierarchy node
|
||||
- `BaseSceneGraph::actual_type_id` + `try_cast/try_cast_mut`
|
||||
- Multithreaded wave function collapse
|
||||
- refactored node handle property editor to accept typed handles
|
||||
- register property editors for scene/ui node handles
|
||||
- refactored `NodeHandlePropertyEditorDefinition` to accept generic type
|
||||
- more methods for handles accessed via reflection
|
||||
- proc macro for `DerivedEntityListProvider` trait
|
||||
- fixed derived handle mapping test
|
||||
- debug impl for NodeHandleMap
|
||||
- Adding empty tiles to tile map brush
|
||||
- experimental functionality to link handle types together
|
||||
- ignore *.version files in template-core
|
||||
- preserve global transform when reparenting scene nodes
|
||||
|
||||
# 0.36.1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user