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https://github.com/FyroxEngine/Fyrox.git
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fixed incorrect sampler params
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@@ -49,8 +49,6 @@ impl GlSampler {
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t_wrap_mode,
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r_wrap_mode,
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anisotropy,
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base_level,
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max_level,
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min_lod,
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max_lod,
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lod_bias,
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@@ -61,8 +59,6 @@ impl GlSampler {
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gl.sampler_parameter_f32(id, glow::TEXTURE_LOD_BIAS, lod_bias);
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gl.sampler_parameter_f32(id, glow::TEXTURE_MIN_LOD, min_lod);
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gl.sampler_parameter_f32(id, glow::TEXTURE_MAX_LOD, max_lod);
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gl.sampler_parameter_i32(id, glow::TEXTURE_MAX_LEVEL, max_level as i32);
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gl.sampler_parameter_i32(id, glow::TEXTURE_BASE_LEVEL, base_level as i32);
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gl.sampler_parameter_f32(id, glow::TEXTURE_MAX_ANISOTROPY, anisotropy);
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gl.sampler_parameter_i32(id, glow::TEXTURE_WRAP_S, s_wrap_mode.into_gl() as i32);
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gl.sampler_parameter_i32(id, glow::TEXTURE_WRAP_T, t_wrap_mode.into_gl() as i32);
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@@ -42,14 +42,6 @@ pub struct GpuSamplerDescriptor {
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/// Anisotropy level of the texture. Default is 1.0. Max number is usually depends on the
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/// GPU, but the cap is 16.0 on pretty much any platform. This number should be a power of two.
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pub anisotropy: f32,
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/// Specifies the index of the lowest defined mipmap level. Keep in mind, that the texture data
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/// should provide the actual mip map level defined by the provided value, otherwise the
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/// rendering will be incorrect (probably just black on majority of implementations) and glitchy.
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pub base_level: usize,
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/// Sets the index of the highest defined mipmap level. Keep in mind, that the texture data
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/// should provide the actual mip map level defined by the provided value, otherwise the
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/// rendering will be incorrect (probably just black on majority of implementations) and glitchy.
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pub max_level: usize,
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/// Sets the minimum level-of-detail parameter. This floating-point value limits the selection
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/// of highest resolution mipmap (lowest mipmap level). The initial value is -1000.0.
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pub min_lod: f32,
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