template fixes + more PartialEq impls

This commit is contained in:
Dmitry Stepanov
2026-06-11 12:25:21 +03:00
parent a86184e856
commit 5e9cabba00
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -637,7 +637,7 @@ impl Navmesh {
/// Navmesh agent is a "pathfinding unit" that performs navigation on a mesh. It is designed to
/// cover most of simple use cases when you need to build and follow some path from point A to point B.
#[derive(Visit, Clone, Debug)]
#[derive(Visit, PartialEq, Clone, Debug)]
#[visit(optional)]
pub struct NavmeshAgent {
path: Vec<Vector3<f32>>,
+2 -2
View File
@@ -175,7 +175,7 @@ use fyrox::{
pub use fyrox;
#[derive(Default, Visit, Reflect, Debug)]
#[reflect(non_cloneable, type_uuid = "84a89ed3-796e-4592-92d6-d24c2db302c9")]
#[reflect(non_cloneable, non_comparable, type_uuid = "84a89ed3-796e-4592-92d6-d24c2db302c9")]
pub struct Game { }
impl Plugin for Game {
@@ -719,7 +719,7 @@ use fyrox::{{
plugin::error::GameResult
}};
#[derive(Visit, Reflect, Default, Debug, Clone)]
#[derive(Visit, Reflect, Default, Debug, PartialEq, Clone)]
#[reflect(type_uuid = "{script_uuid}")]
#[visit(optional)]
pub struct {script_name} {{