updated changelog

This commit is contained in:
Dmitry Stepanov
2025-10-05 14:25:51 +03:00
parent 89e7cdbe28
commit 69c163a579
+16
View File
@@ -131,6 +131,12 @@ First release-candidate version (unreleased).
- Reduced memory usage when generating asset previews
- Clamp anisotropy in `[1.0; 16.0]` range to prevent video driver errors
- Fixed `uuid_provider` macro
- Correcting InheritableVariable::visit and physics integration parameters dt
- Fixed selection button being clipped on material property editor
- Fixed gimbal lock in GLTF animations
- Prevent crash on empty uniform blocks
- Update the material editor when hot-reloading a shader
- Fixed crash on material hot-reloading when a property was removed
## Added
@@ -279,9 +285,19 @@ First release-candidate version (unreleased).
- Property editors for Run + RunSet
- Property editor for `char` + editors for mask char in formatted text
- Named constants for mouse buttons + helper methods for mouse input
- Ability to set runs via respective message
- Added srgba8/srgb8 texture formats
- Added pure color texture
- Added non-euler-angles-based rotation track
## Changed
- Preventing deadlocks by replacing `lock` with `safe_lock`
- Automatically destroy dead senders in resource event broadcasters
- Renamed pool method typed_ref to try_get
- Configurable render mode for ui
- UI rendering api improvements
- do not alter already loaded resource state when reloading it
- Use scene skybox if there's no specific environment map
- Do not prevent building without the opened scene
- Remove dependency on status code 101 (which is cargo specific, while built-tool has tool-agnostic design)