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updated changelog
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@@ -131,6 +131,12 @@ First release-candidate version (unreleased).
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- Reduced memory usage when generating asset previews
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- Clamp anisotropy in `[1.0; 16.0]` range to prevent video driver errors
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- Fixed `uuid_provider` macro
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- Correcting InheritableVariable::visit and physics integration parameters dt
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- Fixed selection button being clipped on material property editor
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- Fixed gimbal lock in GLTF animations
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- Prevent crash on empty uniform blocks
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- Update the material editor when hot-reloading a shader
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- Fixed crash on material hot-reloading when a property was removed
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## Added
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@@ -279,9 +285,19 @@ First release-candidate version (unreleased).
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- Property editors for Run + RunSet
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- Property editor for `char` + editors for mask char in formatted text
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- Named constants for mouse buttons + helper methods for mouse input
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- Ability to set runs via respective message
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- Added srgba8/srgb8 texture formats
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- Added pure color texture
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- Added non-euler-angles-based rotation track
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## Changed
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- Preventing deadlocks by replacing `lock` with `safe_lock`
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- Automatically destroy dead senders in resource event broadcasters
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- Renamed pool method typed_ref to try_get
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- Configurable render mode for ui
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- UI rendering api improvements
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- do not alter already loaded resource state when reloading it
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- Use scene skybox if there's no specific environment map
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- Do not prevent building without the opened scene
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- Remove dependency on status code 101 (which is cargo specific, while built-tool has tool-agnostic design)
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