use faster GL_STREAM_READ when reading textures

This commit is contained in:
Dmitry Stepanov
2024-09-01 11:20:20 +03:00
parent 43f0f740c9
commit 69f588fecc
@@ -62,7 +62,7 @@ impl<T> PixelBuffer<T> {
state.gl.buffer_data_size(
glow::PIXEL_PACK_BUFFER,
size_bytes as i32,
glow::STREAM_COPY,
glow::STREAM_READ,
);
Ok(Self {
id,