mirror of
https://github.com/FyroxEngine/Fyrox.git
synced 2026-10-12 02:02:20 +00:00
fixed clippy warnings + attempt to fix ci (yet. another. attempt)
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@@ -46,7 +46,7 @@ jobs:
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- name: Set env variables (Windows)
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if: ${{ matrix.os == 'windows-latest' }}
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run: |
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setx RUSTFLAGS "-C prefer-dynamic=yes"
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$Env:RUSTFLAGS = '-C prefer-dynamic=yes'
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cargo build --verbose --workspace --all-targets --all-features --profile github-ci
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cargo test --verbose --workspace --all-features --profile github-ci
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@@ -3334,7 +3334,7 @@ mod test {
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let mut time = 0.0;
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let dt = 1.0 / 60.0;
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let mut lag = 0.0;
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while time < 1.0 {
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while time < 3.0 {
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engine.update(dt, &event_loop, &mut lag, Default::default());
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time += dt;
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}
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@@ -522,7 +522,7 @@ impl Shader {
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}
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/// Creates a shader from string.
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pub fn from_str(str: &str) -> Result<Self, ShaderError> {
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pub fn from_string(str: &str) -> Result<Self, ShaderError> {
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Ok(Self {
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definition: ShaderDefinition::from_str(str)?,
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cache_index: Default::default(),
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@@ -624,7 +624,7 @@ pub trait ShaderResourceExtension: Sized {
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impl ShaderResourceExtension for ShaderResource {
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fn from_str(str: &str, kind: ResourceKind) -> Result<Self, ShaderError> {
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Ok(Resource::new_ok(kind, Shader::from_str(str)?))
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Ok(Resource::new_ok(kind, Shader::from_string(str)?))
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}
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fn standard() -> Self {
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@@ -666,42 +666,42 @@ impl ShaderResourceExtension for ShaderResource {
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lazy_static! {
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static ref STANDARD: ShaderResource = ShaderResource::new_ok(
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STANDARD_SHADER_NAME.into(),
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Shader::from_str(STANDARD_SHADER_SRC).unwrap(),
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Shader::from_string(STANDARD_SHADER_SRC).unwrap(),
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);
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}
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lazy_static! {
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static ref STANDARD_2D: ShaderResource = ShaderResource::new_ok(
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STANDARD_2D_SHADER_NAME.into(),
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Shader::from_str(STANDARD_2D_SHADER_SRC).unwrap(),
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Shader::from_string(STANDARD_2D_SHADER_SRC).unwrap(),
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);
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}
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lazy_static! {
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static ref STANDARD_PARTICLE_SYSTEM: ShaderResource = ShaderResource::new_ok(
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STANDARD_PARTICLE_SYSTEM_SHADER_NAME.into(),
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Shader::from_str(STANDARD_PARTICLE_SYSTEM_SHADER_SRC).unwrap(),
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Shader::from_string(STANDARD_PARTICLE_SYSTEM_SHADER_SRC).unwrap(),
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);
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}
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lazy_static! {
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static ref STANDARD_SPRITE: ShaderResource = ShaderResource::new_ok(
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STANDARD_SPRITE_SHADER_NAME.into(),
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Shader::from_str(STANDARD_SPRITE_SHADER_SRC).unwrap(),
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Shader::from_string(STANDARD_SPRITE_SHADER_SRC).unwrap(),
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);
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}
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lazy_static! {
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static ref STANDARD_TERRAIN: ShaderResource = ShaderResource::new_ok(
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STANDARD_TERRAIN_SHADER_NAME.into(),
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Shader::from_str(STANDARD_TERRAIN_SHADER_SRC).unwrap(),
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Shader::from_string(STANDARD_TERRAIN_SHADER_SRC).unwrap(),
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);
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}
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lazy_static! {
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static ref STANDARD_TWOSIDES: ShaderResource = ShaderResource::new_ok(
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STANDARD_TWOSIDES_SHADER_NAME.into(),
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Shader::from_str(STANDARD_TWOSIDES_SHADER_SRC).unwrap(),
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Shader::from_string(STANDARD_TWOSIDES_SHADER_SRC).unwrap(),
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);
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}
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