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unhide node's global transform in the inspector
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@@ -513,7 +513,7 @@ pub struct Base {
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#[reflect(hidden)]
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pub(crate) children: Vec<Handle<Node>>,
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#[reflect(hidden)]
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#[reflect(read_only)]
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pub(crate) global_transform: Cell<Matrix4<f32>>,
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// Bone-specific matrix. Non-serializable.
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