update changelog

This commit is contained in:
Dmitry
2022-10-07 21:57:44 +03:00
parent d4daf84fcf
commit a6ef73a652
+20
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# 0.28 (WIP)
- Preview for prefab instantiation.
- Drag preview nodes are now input-transparent.
- Expand/collapse trees by double click.
- Fixed move/rotate/scale gizmo behaviour for mouse events.
- Fixed fallback to defaults when editor's config is corrupted.
- Save `Track Selection` option in the editor's config.
- Clear breadcrumbs when changing scene in the editor.
- Fixed 1-frame delay issues in the editor.
- Emit MouseUp message before Drop message.
- Fixed UI "flashing" in the editor in some cases.
- Do not silently discard UI messages from nodes that were already be deleted.
- Show node handle in breadcrumbs in the editor.
- Provide direct read-only access to current dragging context in UI.
- Fixed crash when trying to select a node by invalid handle in the editor.
- Highlight invalid handles in the Inspector.
- Discard "leftover" debug geometry when undoing actions in the editor.
- Some menus in the editor now more intuitive now.
- Fixed critical bug with incorrect unpack alignment for RGB textures - this causes hard crash in some
cases.
- Do not try to reload a resource if it is already loading.
- Ability to set desired frame rate for `Executor` (default is 60 FPS).
- Ability to paste editor's clipboard content to selected node (paste-as-child functionality).
- Ability to render into transparent window while keeping the transparency of untouched pixels (see