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update changelog
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@@ -1,5 +1,25 @@
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# 0.28 (WIP)
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- Preview for prefab instantiation.
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- Drag preview nodes are now input-transparent.
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- Expand/collapse trees by double click.
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- Fixed move/rotate/scale gizmo behaviour for mouse events.
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- Fixed fallback to defaults when editor's config is corrupted.
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- Save `Track Selection` option in the editor's config.
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- Clear breadcrumbs when changing scene in the editor.
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- Fixed 1-frame delay issues in the editor.
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- Emit MouseUp message before Drop message.
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- Fixed UI "flashing" in the editor in some cases.
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- Do not silently discard UI messages from nodes that were already be deleted.
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- Show node handle in breadcrumbs in the editor.
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- Provide direct read-only access to current dragging context in UI.
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- Fixed crash when trying to select a node by invalid handle in the editor.
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- Highlight invalid handles in the Inspector.
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- Discard "leftover" debug geometry when undoing actions in the editor.
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- Some menus in the editor now more intuitive now.
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- Fixed critical bug with incorrect unpack alignment for RGB textures - this causes hard crash in some
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cases.
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- Do not try to reload a resource if it is already loading.
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- Ability to set desired frame rate for `Executor` (default is 60 FPS).
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- Ability to paste editor's clipboard content to selected node (paste-as-child functionality).
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- Ability to render into transparent window while keeping the transparency of untouched pixels (see
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